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https://github.com/qinyuhang/ShadowsocksX-NG-R.git
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Merge branch 'shadowsocks/develop' into swift3-syntax
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@@ -379,14 +379,12 @@ class PreferencesWindowController: NSWindowController
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let shakeAnimation = CAKeyframeAnimation()
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let shakePath = CGMutablePath()
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shakePath.move(to: CGPoint.init(x: NSMinX(frame), y: NSMinY(frame)), transform: CGAffineTransform.init())
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// CGPathMoveToPoint(shakePath, nil, NSMinX(frame), NSMinY(frame))
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shakePath.move(to: CGPoint(x:NSMinX(frame), y:NSMinY(frame)))
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for _ in 1...numberOfShakes{
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shakePath.addLine(to: CGPoint.init(x: NSMinX(frame) - frame.size.width * CGFloat(vigourOfShake), y: NSMinY(frame)))
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shakePath.addLine(to: CGPoint.init(x: NSMinX(frame) + frame.size.width * CGFloat(vigourOfShake), y: NSMinY(frame)))
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// CGPathAddLineToPoint(shakePath, nil, NSMinX(frame) - frame.size.width * CGFloat(vigourOfShake), NSMinY(frame))
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// CGPathAddLineToPoint(shakePath, nil, NSMinX(frame) + frame.size.width * CGFloat(vigourOfShake), NSMinY(frame))
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shakePath.addLine(to: CGPoint(x: NSMinX(frame) - frame.size.width * CGFloat(vigourOfShake), y: NSMinY(frame)))
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shakePath.addLine(to: CGPoint(x: NSMinX(frame) + frame.size.width * CGFloat(vigourOfShake), y: NSMinY(frame)))
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}
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shakePath.closeSubpath()
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