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import Combine
/// 单一主 workspace 的有限 destination 词汇。它只描述导航位置,不携带功能区
/// 的选择、sheet、alert 或编辑草稿。
enum WorkspaceDestination: String, CaseIterable, Hashable, Identifiable, Sendable {
case home
case servers
case rules
case settings
var id: Self { self }
}
/// workspace route module:集中 destination 与 workspace 内部导航。路由状态
/// 只存在于进程内,新实例始终从 home 开始。主窗口的呈现:启动由 Window
/// scene 的 defaultLaunchBehavior(.presented) 自动呈现,关窗后由状态菜单经
/// SwiftUI `openWindow` 重开(scene id 单点定义见 workspaceSceneID);本
/// module 不依赖任何 UI framework,也不持有开窗 effect。
@MainActor
final class WorkspaceRoute: ObservableObject {
/// 主 workspace 的 SwiftUI `Window` scene id:scene 在组合根(MainApp)
/// 以此常量声明,状态菜单是关窗后的重开入口。字面量单点定义在此,防
/// scene id 散落(架构测试锚定)。
static let workspaceSceneID = "workspace"
/// 实例初始 destination。MainWindowView 标签页 @State 选中项的初值须与此
/// 对齐,否则首帧选中标签不一致。
static let initialDestination: WorkspaceDestination = .home
@Published private(set) var destination: WorkspaceDestination = initialDestination
/// workspace 内部导航只改变 route destination;开窗不由 route 驱动。
/// 同值导航必须是无操作:外部导航经 onChange 回填标签选中项后会再触发
/// 一次 selection onChange(导航回声),由同值短路变成无操作;publish
/// 一旦发生在视图更新期间(系统控件的选择同步回写)
/// 会触发 "Publishing changes from within view updates" 运行时警告。
func navigate(to destination: WorkspaceDestination) {
guard destination != self.destination else { return }
self.destination = destination
}
}