/******************************************************************************* * * * Copyright (C) 2017 by Max Lv * * Copyright (C) 2017 by Mygod Studio * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * * * *******************************************************************************/ package com.github.shadowsocks.widget import android.graphics.drawable.Drawable import android.support.annotation.DrawableRes import android.support.design.widget.FloatingActionButton import android.support.graphics.drawable.Animatable2Compat import android.support.graphics.drawable.AnimatedVectorDrawableCompat import com.github.shadowsocks.R import com.github.shadowsocks.bg.BaseService import java.util.* class ServiceButton(private val fab: FloatingActionButton) : Animatable2Compat.AnimationCallback() { private fun createIcon(@DrawableRes resId: Int): AnimatedVectorDrawableCompat { val result = AnimatedVectorDrawableCompat.create(fab.context, resId)!! result.registerAnimationCallback(this) return result } private val iconStopped by lazy { createIcon(R.drawable.ic_service_stopped) } private val iconConnecting by lazy { createIcon(R.drawable.ic_service_connecting) } private val iconConnected by lazy { createIcon(R.drawable.ic_service_connected) } private val iconStopping by lazy { createIcon(R.drawable.ic_service_stopping) } private val animationQueue = ArrayDeque() fun changeState(state: Int, animate: Boolean) { when (state) { BaseService.CONNECTING -> changeState(iconConnecting, animate) BaseService.CONNECTED -> changeState(iconConnected, animate) BaseService.STOPPING -> changeState(iconStopping, animate) else -> changeState(iconStopped, animate) } } private fun counters(a: AnimatedVectorDrawableCompat, b: AnimatedVectorDrawableCompat): Boolean = a == iconStopped && b == iconConnecting || a == iconConnecting && b == iconStopped || a == iconConnected && b == iconStopping || a == iconStopping && b == iconConnected private fun changeState(icon: AnimatedVectorDrawableCompat, animate: Boolean) { if (animate) { if (animationQueue.size < 2 || !counters(animationQueue.last, icon)) { animationQueue.add(icon) if (animationQueue.size == 1) { fab.setImageDrawable(icon) icon.start() } } else animationQueue.removeLast() } else { animationQueue.peekFirst()?.stop() animationQueue.clear() fab.setImageDrawable(icon) icon.stop() } } override fun onAnimationEnd(drawable: Drawable) { super.onAnimationEnd(drawable) var next = animationQueue.peek() ?: return if (next.current == drawable) { animationQueue.pop() next = animationQueue.peek() ?: return } fab.setImageDrawable(next) next.start() } }