* Rewrite the resolver in C++ on a fixed query pool
Queries live in pool slots with their first A and AAAA answer inline,
c-ares sockets are watched from a fixed table, and answers reach the
waiter through a callback plus opaque words instead of a back-pointer.
resolv.cpp keeps the C API as a shim. The event Loop can now adopt the
ss_event loop, and a Poll can stop watching a socket it does not own.
* Add the C++ TCP relay engine and run ss-tunnel on it
One engine (src/relay/tcp) for the four TCP relays: connections live in a
fixed pool owned through PoolPtr, handshake, cipher state and buffers are
inline, timeouts are intrusive deadline lists on one timer and DNS answers
come back through generation-checked handles. A full pool refuses new
connections and pauses accepting until a slot frees.
ss-tunnel is the first user; its hand-written relay callbacks are gone.
tests/tunnel_interop.py covers every method against ss-server and
shadowsocks-rust.
* Run ss-local and libshadowsocks-c on the C++ TCP relay engine
The SOCKS5 handshake, the ACL bypass decision (with its own resolver for
host-name rules) and the short wait for a first payload are now engine
code; local.cpp keeps only option parsing and startup. The library entry
points start the same engine.
* Run ss-server on the C++ TCP relay engine
The request header, outbound ACL, target resolution through the relay's
resolver, the anti-probing stop stage and the manager traffic counters
are engine code now; the connmark-to-TOS tracker becomes a pair of relay
hooks. server.cpp keeps option parsing, nftables and the stats timer.
* Fix the build with GCC and libstdc++
crypto.h's min/max macros broke <algorithm> in C++ sources that include
it first, netutils.h's linux/tcp.h clashed with the netinet/tcp.h libuv
includes, and GCC rejects memcpy into crypto_t. Apple clang accepted all
three.
* Run ss-redir and every UDP relay on the C++ engines
ss-redir's TCP side moves onto the relay engine (per-listener TOS for the
DSCP ports). src/relay/udp replaces udprelay.cpp: sessions keyed by
client address own their upstream socket and live in a fixed LRU,
AEAD-2022 server sessions are shared through RefPtr between the
session-ID table and the relays using them, and datagrams waiting for
DNS sit in pool slots. Packets are received into and built in
relay-owned buffers instead of a 64 KiB allocation per datagram. The
programs no longer call crypto_init(); Method sets up libsodium and the
replay filter.
* Let the allocation audit target an IP so DNS costs show separately
* Copy the literal ACL address without strncpy
GCC 13 at -O3 rejects the strncpy from the 256-byte host into the
INET6_ADDRSTRLEN buffer (-Wstringop-truncation) on glibc and UCRT64.
* Include <ctime> for std::time in the UDP relay (libstdc++)
* Build the UDP relay with Clang on musl
musl's CMSG_NXTHDR compares a size_t with a ptrdiff_t, which Clang's
-Wsign-compare rejects in C++. Call it from one helper that suppresses
the warning there.
* Keep clang-tidy clean in the relay engine
* Add allocation-free C++ SIP022 codecs
TCP request/response streams with the salt echo between the two
directions, an exact-match salt pool on FixedLru, and UDP packets sealed
and opened in place with caller-owned session state. Differentially
tested against aead2022.cpp in both roles; the steady phase allocates
nothing.
* Include <algorithm> for std::min in test_crypto_aead2022_cpp.cpp
* Include C++ headers before crypto.h in test_crypto_aead2022_cpp.cpp
crypto.h defines min/max macros for the C sources; libstdc++ headers
included after it fail to parse.