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ref shadowsocks/shadowsocks-rust#855 When receiving UDP packets from remote servers, Redir will have to create transparent sockets to bind() on those target addresses and then relay data back to the local client. Target addresses may be IPv4 or IPv6 addresses, so we may have to create that transprent sockets based on the target addresses' family. The most simpliest and easiest way is to always create IPv6 sockets and converts IPv4 binding addresses and peer addresses to IPv4-mapped-IPv6.
101 lines
1.2 KiB
Plaintext
101 lines
1.2 KiB
Plaintext
# Ignore files generated by autoconf
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/configure
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# Ignore files generated by configure
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build/
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.deps/
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/Makefile
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src/Makefile
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libev/Makefile
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libudns/Makefile
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libcork/Makefile
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libipset/Makefile
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doc/Makefile
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autom4te.cache/
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config.log
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config.status
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libtool
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pid
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src/ss-*
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!src/ss-nat
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stamp-h1
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.libs
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.pc
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debian/shadowsocks-libev/
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debian/patches/
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debian/files
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debian/shadowsocks-libev.substvars
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shadowsocks-libev.pc
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debian/libshadowsocks-libev*.symbols
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libsodium/src/libsodium/include/sodium/version.h
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rpm/SPECS/shadowsocks-libev.spec
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rpm/RPMS/
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# Ignore per-project vim config
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# Ignore garbage of OS X
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*.DS_Store
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# Documentation files
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doc/*.8
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doc/*.gz
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doc/*.xml
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doc/*.html
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# Do not edit the following section
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# Edit Compile Debug Document Distribute
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*~
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*.bak
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*.bin
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*.dll
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*.exe
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*-ISO*.bdf
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*.tgz
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*.snap
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#
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# Visual Studio Code
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