Files
shadowsocks-libev/src/ppbloom.h
T
Max Lv 3f2f979dac Replace nonce cache with a ping-pong bloom filter (#1282)
* Add Ping-Pong bloom filter

* Refine bloom filter insertion

* Reduce the error rate to 0.00001

* Avoid alignment issue in murmurhash2

* Fix a memory leak

* Fix build on non-GPU targets

* Detect get_current_dir_name in configure

* Update README.md

* Remove redudant bfree()

* Reduce the memory usage for local client

* Fix #1275

* Refine #1275

* Use IP when bypassing SNI domains

* Also apply replay detector on UDP traffic

* Update deb build script

Now build script is able to auto detect system and choose libraries
necessary to build.

Also update the README accordingly.

* Update build script to enable jessie/stretch etc

Also include a few cleanup that simplified pkg installation from
backports repository.
2017-03-16 13:06:06 +08:00

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C

/*
* ppbloom.h - Define the Ping-Pong Bloom Filter interface
*
* Copyright (C) 2013 - 2017, Max Lv <max.c.lv@gmail.com>
*
* This file is part of the shadowsocks-libev.
*
* shadowsocks-libev is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* shadowsocks-libev is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with shadowsocks-libev; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef _PPBLOOM_
#define _PPBLOOM_
int ppbloom_init(int entries, double error);
int ppbloom_check(const void * buffer, int len);
int ppbloom_add(const void * buffer, int len);
void ppbloom_free(void);
#endif