lint code

This commit is contained in:
clowwindy
2015-01-08 21:57:51 +08:00
parent 6192e09970
commit a0a5cafe3d
10 changed files with 87 additions and 212 deletions
@@ -21,6 +21,7 @@ namespace Shadowsocks.Controller
private PACServer pacServer;
private Configuration _config;
private PolipoRunner polipoRunner;
private GFWListUpdater gfwListUpdater;
private bool stopped = false;
private bool _systemProxyIsDirty = false;
@@ -157,13 +158,9 @@ namespace Shadowsocks.Controller
public void UpdatePACFromGFWList()
{
if (pacServer != null)
if (gfwListUpdater != null)
{
pacServer.UpdatePACFromGFWList();
}
else if (UpdatePACFromGFWListError != null)
{
UpdatePACFromGFWListError(this, new ErrorEventArgs(new Exception("The PACServer is not run.")));
gfwListUpdater.UpdatePACFromGFWList();
}
}
@@ -180,8 +177,12 @@ namespace Shadowsocks.Controller
{
pacServer = new PACServer();
pacServer.PACFileChanged += pacServer_PACFileChanged;
pacServer.UpdatePACFromGFWListCompleted += pacServer_UpdatePACFromGFWListCompleted;
pacServer.UpdatePACFromGFWListError += pacServer_UpdatePACFromGFWListError;
}
if (gfwListUpdater == null)
{
gfwListUpdater = new GFWListUpdater();
gfwListUpdater.UpdateCompleted += pacServer_PACUpdateCompleted;
gfwListUpdater.Error += pacServer_PACUpdateError;
}
pacServer.Stop();
@@ -226,7 +227,7 @@ namespace Shadowsocks.Controller
}
UpdateSystemProxy();
Util.Util.ReleaseMemory();
Util.Utils.ReleaseMemory();
}
@@ -260,13 +261,13 @@ namespace Shadowsocks.Controller
UpdateSystemProxy();
}
private void pacServer_UpdatePACFromGFWListCompleted(object sender, EventArgs e)
private void pacServer_PACUpdateCompleted(object sender, EventArgs e)
{
if (UpdatePACFromGFWListCompleted != null)
UpdatePACFromGFWListCompleted(this, e);
}
private void pacServer_UpdatePACFromGFWListError(object sender, ErrorEventArgs e)
private void pacServer_PACUpdateError(object sender, ErrorEventArgs e)
{
if (UpdatePACFromGFWListError != null)
UpdatePACFromGFWListError(this, e);
@@ -283,7 +284,7 @@ namespace Shadowsocks.Controller
{
while (true)
{
Util.Util.ReleaseMemory();
Util.Utils.ReleaseMemory();
Thread.Sleep(30 * 1000);
}
}