Files
2015-01-12 00:20:09 +08:00

429 lines
19 KiB
C#
Executable File

/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using ZXing.Common;
using ZXing.Common.Detector;
namespace ZXing.QrCode.Internal
{
/// <summary>
/// <p>Encapsulates logic that can detect a QR Code in an image, even if the QR Code
/// is rotated or skewed, or partially obscured.</p>
/// </summary>
/// <author>Sean Owen</author>
public class Detector
{
private readonly BitMatrix image;
private ResultPointCallback resultPointCallback;
/// <summary>
/// Initializes a new instance of the <see cref="Detector"/> class.
/// </summary>
/// <param name="image">The image.</param>
public Detector(BitMatrix image)
{
this.image = image;
}
/// <summary>
/// Gets the image.
/// </summary>
virtual protected internal BitMatrix Image
{
get
{
return image;
}
}
/// <summary>
/// Gets the result point callback.
/// </summary>
virtual protected internal ResultPointCallback ResultPointCallback
{
get
{
return resultPointCallback;
}
}
/// <summary>
/// <p>Detects a QR Code in an image, simply.</p>
/// </summary>
/// <returns>
/// <see cref="DetectorResult"/> encapsulating results of detecting a QR Code
/// </returns>
public virtual DetectorResult detect()
{
return detect(null);
}
/// <summary>
/// <p>Detects a QR Code in an image, simply.</p>
/// </summary>
/// <param name="hints">optional hints to detector</param>
/// <returns>
/// <see cref="DetectorResult"/> encapsulating results of detecting a QR Code
/// </returns>
public virtual DetectorResult detect(IDictionary<DecodeHintType, object> hints)
{
resultPointCallback = hints == null || !hints.ContainsKey(DecodeHintType.NEED_RESULT_POINT_CALLBACK) ? null : (ResultPointCallback)hints[DecodeHintType.NEED_RESULT_POINT_CALLBACK];
FinderPatternFinder finder = new FinderPatternFinder(image, resultPointCallback);
FinderPatternInfo info = finder.find(hints);
if (info == null)
return null;
return processFinderPatternInfo(info);
}
/// <summary>
/// Processes the finder pattern info.
/// </summary>
/// <param name="info">The info.</param>
/// <returns></returns>
protected internal virtual DetectorResult processFinderPatternInfo(FinderPatternInfo info)
{
FinderPattern topLeft = info.TopLeft;
FinderPattern topRight = info.TopRight;
FinderPattern bottomLeft = info.BottomLeft;
float moduleSize = calculateModuleSize(topLeft, topRight, bottomLeft);
if (moduleSize < 1.0f)
{
return null;
}
int dimension;
if (!computeDimension(topLeft, topRight, bottomLeft, moduleSize, out dimension))
return null;
Internal.Version provisionalVersion = Internal.Version.getProvisionalVersionForDimension(dimension);
if (provisionalVersion == null)
return null;
int modulesBetweenFPCenters = provisionalVersion.DimensionForVersion - 7;
AlignmentPattern alignmentPattern = null;
// Anything above version 1 has an alignment pattern
if (provisionalVersion.AlignmentPatternCenters.Length > 0)
{
// Guess where a "bottom right" finder pattern would have been
float bottomRightX = topRight.X - topLeft.X + bottomLeft.X;
float bottomRightY = topRight.Y - topLeft.Y + bottomLeft.Y;
// Estimate that alignment pattern is closer by 3 modules
// from "bottom right" to known top left location
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
float correctionToTopLeft = 1.0f - 3.0f / (float)modulesBetweenFPCenters;
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
int estAlignmentX = (int)(topLeft.X + correctionToTopLeft * (bottomRightX - topLeft.X));
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
int estAlignmentY = (int)(topLeft.Y + correctionToTopLeft * (bottomRightY - topLeft.Y));
// Kind of arbitrary -- expand search radius before giving up
for (int i = 4; i <= 16; i <<= 1)
{
alignmentPattern = findAlignmentInRegion(moduleSize, estAlignmentX, estAlignmentY, (float)i);
if (alignmentPattern == null)
continue;
break;
}
// If we didn't find alignment pattern... well try anyway without it
}
PerspectiveTransform transform = createTransform(topLeft, topRight, bottomLeft, alignmentPattern, dimension);
BitMatrix bits = sampleGrid(image, transform, dimension);
if (bits == null)
return null;
ResultPoint[] points;
if (alignmentPattern == null)
{
points = new ResultPoint[] { bottomLeft, topLeft, topRight };
}
else
{
points = new ResultPoint[] { bottomLeft, topLeft, topRight, alignmentPattern };
}
return new DetectorResult(bits, points);
}
private static PerspectiveTransform createTransform(ResultPoint topLeft, ResultPoint topRight, ResultPoint bottomLeft, ResultPoint alignmentPattern, int dimension)
{
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
float dimMinusThree = (float)dimension - 3.5f;
float bottomRightX;
float bottomRightY;
float sourceBottomRightX;
float sourceBottomRightY;
if (alignmentPattern != null)
{
bottomRightX = alignmentPattern.X;
bottomRightY = alignmentPattern.Y;
sourceBottomRightX = sourceBottomRightY = dimMinusThree - 3.0f;
}
else
{
// Don't have an alignment pattern, just make up the bottom-right point
bottomRightX = (topRight.X - topLeft.X) + bottomLeft.X;
bottomRightY = (topRight.Y - topLeft.Y) + bottomLeft.Y;
sourceBottomRightX = sourceBottomRightY = dimMinusThree;
}
return PerspectiveTransform.quadrilateralToQuadrilateral(
3.5f,
3.5f,
dimMinusThree,
3.5f,
sourceBottomRightX,
sourceBottomRightY,
3.5f,
dimMinusThree,
topLeft.X,
topLeft.Y,
topRight.X,
topRight.Y,
bottomRightX,
bottomRightY,
bottomLeft.X,
bottomLeft.Y);
}
private static BitMatrix sampleGrid(BitMatrix image, PerspectiveTransform transform, int dimension)
{
GridSampler sampler = GridSampler.Instance;
return sampler.sampleGrid(image, dimension, dimension, transform);
}
/// <summary> <p>Computes the dimension (number of modules on a size) of the QR Code based on the position
/// of the finder patterns and estimated module size.</p>
/// </summary>
private static bool computeDimension(ResultPoint topLeft, ResultPoint topRight, ResultPoint bottomLeft, float moduleSize, out int dimension)
{
int tltrCentersDimension = MathUtils.round(ResultPoint.distance(topLeft, topRight) / moduleSize);
int tlblCentersDimension = MathUtils.round(ResultPoint.distance(topLeft, bottomLeft) / moduleSize);
dimension = ((tltrCentersDimension + tlblCentersDimension) >> 1) + 7;
switch (dimension & 0x03)
{
// mod 4
case 0:
dimension++;
break;
// 1? do nothing
case 2:
dimension--;
break;
case 3:
return true;
}
return true;
}
/// <summary> <p>Computes an average estimated module size based on estimated derived from the positions
/// of the three finder patterns.</p>
/// </summary>
protected internal virtual float calculateModuleSize(ResultPoint topLeft, ResultPoint topRight, ResultPoint bottomLeft)
{
// Take the average
return (calculateModuleSizeOneWay(topLeft, topRight) + calculateModuleSizeOneWay(topLeft, bottomLeft)) / 2.0f;
}
/// <summary> <p>Estimates module size based on two finder patterns -- it uses
/// {@link #sizeOfBlackWhiteBlackRunBothWays(int, int, int, int)} to figure the
/// width of each, measuring along the axis between their centers.</p>
/// </summary>
private float calculateModuleSizeOneWay(ResultPoint pattern, ResultPoint otherPattern)
{
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
float moduleSizeEst1 = sizeOfBlackWhiteBlackRunBothWays((int)pattern.X, (int)pattern.Y, (int)otherPattern.X, (int)otherPattern.Y);
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
float moduleSizeEst2 = sizeOfBlackWhiteBlackRunBothWays((int)otherPattern.X, (int)otherPattern.Y, (int)pattern.X, (int)pattern.Y);
if (Single.IsNaN(moduleSizeEst1))
{
return moduleSizeEst2 / 7.0f;
}
if (Single.IsNaN(moduleSizeEst2))
{
return moduleSizeEst1 / 7.0f;
}
// Average them, and divide by 7 since we've counted the width of 3 black modules,
// and 1 white and 1 black module on either side. Ergo, divide sum by 14.
return (moduleSizeEst1 + moduleSizeEst2) / 14.0f;
}
/// <summary> See {@link #sizeOfBlackWhiteBlackRun(int, int, int, int)}; computes the total width of
/// a finder pattern by looking for a black-white-black run from the center in the direction
/// of another point (another finder pattern center), and in the opposite direction too.
/// </summary>
private float sizeOfBlackWhiteBlackRunBothWays(int fromX, int fromY, int toX, int toY)
{
float result = sizeOfBlackWhiteBlackRun(fromX, fromY, toX, toY);
// Now count other way -- don't run off image though of course
float scale = 1.0f;
int otherToX = fromX - (toX - fromX);
if (otherToX < 0)
{
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
scale = (float)fromX / (float)(fromX - otherToX);
otherToX = 0;
}
else if (otherToX >= image.Width)
{
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
scale = (float)(image.Width - 1 - fromX) / (float)(otherToX - fromX);
otherToX = image.Width - 1;
}
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
int otherToY = (int)(fromY - (toY - fromY) * scale);
scale = 1.0f;
if (otherToY < 0)
{
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
scale = (float)fromY / (float)(fromY - otherToY);
otherToY = 0;
}
else if (otherToY >= image.Height)
{
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
scale = (float)(image.Height - 1 - fromY) / (float)(otherToY - fromY);
otherToY = image.Height - 1;
}
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
otherToX = (int)(fromX + (otherToX - fromX) * scale);
result += sizeOfBlackWhiteBlackRun(fromX, fromY, otherToX, otherToY);
return result - 1.0f; // -1 because we counted the middle pixel twice
}
/// <summary> <p>This method traces a line from a point in the image, in the direction towards another point.
/// It begins in a black region, and keeps going until it finds white, then black, then white again.
/// It reports the distance from the start to this point.</p>
///
/// <p>This is used when figuring out how wide a finder pattern is, when the finder pattern
/// may be skewed or rotated.</p>
/// </summary>
private float sizeOfBlackWhiteBlackRun(int fromX, int fromY, int toX, int toY)
{
// Mild variant of Bresenham's algorithm;
// see http://en.wikipedia.org/wiki/Bresenham's_line_algorithm
bool steep = Math.Abs(toY - fromY) > Math.Abs(toX - fromX);
if (steep)
{
int temp = fromX;
fromX = fromY;
fromY = temp;
temp = toX;
toX = toY;
toY = temp;
}
int dx = Math.Abs(toX - fromX);
int dy = Math.Abs(toY - fromY);
int error = -dx >> 1;
int xstep = fromX < toX ? 1 : -1;
int ystep = fromY < toY ? 1 : -1;
// In black pixels, looking for white, first or second time.
int state = 0;
// Loop up until x == toX, but not beyond
int xLimit = toX + xstep;
for (int x = fromX, y = fromY; x != xLimit; x += xstep)
{
int realX = steep ? y : x;
int realY = steep ? x : y;
// Does current pixel mean we have moved white to black or vice versa?
// Scanning black in state 0,2 and white in state 1, so if we find the wrong
// color, advance to next state or end if we are in state 2 already
if ((state == 1) == image[realX, realY])
{
if (state == 2)
{
return MathUtils.distance(x, y, fromX, fromY);
}
state++;
}
error += dy;
if (error > 0)
{
if (y == toY)
{
break;
}
y += ystep;
error -= dx;
}
}
// Found black-white-black; give the benefit of the doubt that the next pixel outside the image
// is "white" so this last point at (toX+xStep,toY) is the right ending. This is really a
// small approximation; (toX+xStep,toY+yStep) might be really correct. Ignore this.
if (state == 2)
{
return MathUtils.distance(toX + xstep, toY, fromX, fromY);
}
// else we didn't find even black-white-black; no estimate is really possible
return Single.NaN;
}
/// <summary>
/// <p>Attempts to locate an alignment pattern in a limited region of the image, which is
/// guessed to contain it. This method uses {@link AlignmentPattern}.</p>
/// </summary>
/// <param name="overallEstModuleSize">estimated module size so far</param>
/// <param name="estAlignmentX">x coordinate of center of area probably containing alignment pattern</param>
/// <param name="estAlignmentY">y coordinate of above</param>
/// <param name="allowanceFactor">number of pixels in all directions to search from the center</param>
/// <returns>
/// <see cref="AlignmentPattern"/> if found, or null otherwise
/// </returns>
protected AlignmentPattern findAlignmentInRegion(float overallEstModuleSize, int estAlignmentX, int estAlignmentY, float allowanceFactor)
{
// Look for an alignment pattern (3 modules in size) around where it
// should be
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
int allowance = (int)(allowanceFactor * overallEstModuleSize);
int alignmentAreaLeftX = Math.Max(0, estAlignmentX - allowance);
int alignmentAreaRightX = Math.Min(image.Width - 1, estAlignmentX + allowance);
if (alignmentAreaRightX - alignmentAreaLeftX < overallEstModuleSize * 3)
{
return null;
}
int alignmentAreaTopY = Math.Max(0, estAlignmentY - allowance);
int alignmentAreaBottomY = Math.Min(image.Height - 1, estAlignmentY + allowance);
var alignmentFinder = new AlignmentPatternFinder(
image,
alignmentAreaLeftX,
alignmentAreaTopY,
alignmentAreaRightX - alignmentAreaLeftX,
alignmentAreaBottomY - alignmentAreaTopY,
overallEstModuleSize,
resultPointCallback);
return alignmentFinder.find();
}
}
}