Files
2015-01-14 21:08:53 +08:00

303 lines
11 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using System.Diagnostics;
namespace Shadowsocks.View
{
public class QRCodeSplashForm : PerPixelAlphaForm
{
public Rectangle TargetRect;
public QRCodeSplashForm()
{
this.Load += QRCodeSplashForm_Load;
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.BackColor = System.Drawing.Color.White;
this.ClientSize = new System.Drawing.Size(1, 1);
this.ControlBox = false;
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "QRCodeSplashForm";
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
this.StartPosition = System.Windows.Forms.FormStartPosition.Manual;
this.TopMost = true;
}
private Timer timer;
private int flashStep;
private static double FPS = 1.0 / 15 * 1000; // System.Windows.Forms.Timer resolution is 15ms
private static double ANIMATION_TIME = 0.5;
private static int ANIMATION_STEPS = (int)(ANIMATION_TIME * FPS);
Stopwatch sw;
int x;
int y;
int w;
int h;
Bitmap bitmap;
Graphics g;
Pen pen;
SolidBrush brush;
private void QRCodeSplashForm_Load(object sender, EventArgs e)
{
SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.BackColor = Color.Transparent;
flashStep = 0;
x = 0;
y = 0;
w = Width;
h = Height;
sw = Stopwatch.StartNew();
timer = new Timer();
timer.Interval = (int)(ANIMATION_TIME * 1000 / ANIMATION_STEPS);
timer.Tick += timer_Tick;
timer.Start();
bitmap = new Bitmap(Width, Height, PixelFormat.Format32bppArgb);
g = Graphics.FromImage(bitmap);
pen = new Pen(Color.Red, 3);
brush = new SolidBrush(Color.FromArgb(30, Color.Red));
}
protected override CreateParams CreateParams
{
get
{
CreateParams cp = base.CreateParams;
cp.ExStyle |= 0x00080000; // This form has to have the WS_EX_LAYERED extended style
return cp;
}
}
void timer_Tick(object sender, EventArgs e)
{
double percent = (double)sw.ElapsedMilliseconds / 1000.0 / (double)ANIMATION_TIME;
if (percent < 1)
{
// ease out
percent = 1 - Math.Pow((1 - percent), 4);
x = (int)(TargetRect.X * percent);
y = (int)(TargetRect.Y * percent);
w = (int)(TargetRect.Width * percent + this.Size.Width * (1 - percent));
h = (int)(TargetRect.Height * percent + this.Size.Height * (1 - percent));
//codeRectView.Location = new Point(x, y);
//codeRectView.Size = new Size(w, h);
pen.Color = Color.FromArgb((int)(255 * percent), Color.Red);
brush.Color = Color.FromArgb((int)(30 * percent), Color.Red);
g.Clear(Color.Transparent);
g.FillRectangle(brush, x, y, w, h);
g.DrawRectangle(pen, x, y, w, h);
SetBitmap(bitmap);
}
else
{
if (flashStep == 0)
{
timer.Interval = 100;
g.Clear(Color.Transparent);
SetBitmap(bitmap);
}
else if (flashStep == 1)
{
timer.Interval = 50;
g.FillRectangle(brush, x, y, w, h);
g.DrawRectangle(pen, x, y, w, h);
SetBitmap(bitmap);
}
else if (flashStep == 1)
{
g.Clear(Color.Transparent);
SetBitmap(bitmap);
}
else if (flashStep == 2)
{
g.FillRectangle(brush, x, y, w, h);
g.DrawRectangle(pen, x, y, w, h);
SetBitmap(bitmap);
}
else if (flashStep == 3)
{
g.Clear(Color.Transparent);
SetBitmap(bitmap);
}
else if (flashStep == 4)
{
g.FillRectangle(brush, x, y, w, h);
g.DrawRectangle(pen, x, y, w, h);
SetBitmap(bitmap);
}
else
{
sw.Stop();
timer.Stop();
pen.Dispose();
brush.Dispose();
bitmap.Dispose();
this.Close();
}
flashStep++;
}
}
}
// class that exposes needed win32 gdi functions.
class Win32
{
[StructLayout(LayoutKind.Sequential)]
public struct Point
{
public Int32 x;
public Int32 y;
public Point(Int32 x, Int32 y) { this.x = x; this.y = y; }
}
[StructLayout(LayoutKind.Sequential)]
public struct Size
{
public Int32 cx;
public Int32 cy;
public Size(Int32 cx, Int32 cy) { this.cx = cx; this.cy = cy; }
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct ARGB
{
public byte Blue;
public byte Green;
public byte Red;
public byte Alpha;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BLENDFUNCTION
{
public byte BlendOp;
public byte BlendFlags;
public byte SourceConstantAlpha;
public byte AlphaFormat;
}
public const Int32 ULW_COLORKEY = 0x00000001;
public const Int32 ULW_ALPHA = 0x00000002;
public const Int32 ULW_OPAQUE = 0x00000004;
public const byte AC_SRC_OVER = 0x00;
public const byte AC_SRC_ALPHA = 0x01;
[DllImport("user32.dll", ExactSpelling = true, SetLastError = true)]
public static extern int UpdateLayeredWindow(IntPtr hwnd, IntPtr hdcDst, ref Point pptDst, ref Size psize, IntPtr hdcSrc, ref Point pprSrc, Int32 crKey, ref BLENDFUNCTION pblend, Int32 dwFlags);
[DllImport("user32.dll", ExactSpelling = true, SetLastError = true)]
public static extern IntPtr GetDC(IntPtr hWnd);
[DllImport("user32.dll", ExactSpelling = true)]
public static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
public static extern int DeleteDC(IntPtr hdc);
[DllImport("gdi32.dll", ExactSpelling = true)]
public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
public static extern int DeleteObject(IntPtr hObject);
}
public class PerPixelAlphaForm : Form
{
// http://www.codeproject.com/Articles/1822/Per-Pixel-Alpha-Blend-in-C
// Rui Lopes
public PerPixelAlphaForm()
{
// This form should not have a border or else Windows will clip it.
FormBorderStyle = FormBorderStyle.None;
}
public void SetBitmap(Bitmap bitmap)
{
SetBitmap(bitmap, 255);
}
/// <para>Changes the current bitmap with a custom opacity level. Here is where all happens!</para>
public void SetBitmap(Bitmap bitmap, byte opacity)
{
if (bitmap.PixelFormat != PixelFormat.Format32bppArgb)
throw new ApplicationException("The bitmap must be 32ppp with alpha-channel.");
// The idea of this is very simple,
// 1. Create a compatible DC with screen;
// 2. Select the bitmap with 32bpp with alpha-channel in the compatible DC;
// 3. Call the UpdateLayeredWindow.
IntPtr screenDc = Win32.GetDC(IntPtr.Zero);
IntPtr memDc = Win32.CreateCompatibleDC(screenDc);
IntPtr hBitmap = IntPtr.Zero;
IntPtr oldBitmap = IntPtr.Zero;
try
{
hBitmap = bitmap.GetHbitmap(Color.FromArgb(0)); // grab a GDI handle from this GDI+ bitmap
oldBitmap = Win32.SelectObject(memDc, hBitmap);
Win32.Size size = new Win32.Size(bitmap.Width, bitmap.Height);
Win32.Point pointSource = new Win32.Point(0, 0);
Win32.Point topPos = new Win32.Point(Left, Top);
Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION();
blend.BlendOp = Win32.AC_SRC_OVER;
blend.BlendFlags = 0;
blend.SourceConstantAlpha = opacity;
blend.AlphaFormat = Win32.AC_SRC_ALPHA;
Win32.UpdateLayeredWindow(Handle, screenDc, ref topPos, ref size, memDc, ref pointSource, 0, ref blend, Win32.ULW_ALPHA);
}
finally
{
Win32.ReleaseDC(IntPtr.Zero, screenDc);
if (hBitmap != IntPtr.Zero)
{
Win32.SelectObject(memDc, oldBitmap);
//Windows.DeleteObject(hBitmap); // The documentation says that we have to use the Windows.DeleteObject... but since there is no such method I use the normal DeleteObject from Win32 GDI and it's working fine without any resource leak.
Win32.DeleteObject(hBitmap);
}
Win32.DeleteDC(memDc);
}
}
protected override CreateParams CreateParams
{
get
{
CreateParams cp = base.CreateParams;
cp.ExStyle |= 0x00080000; // This form has to have the WS_EX_LAYERED extended style
return cp;
}
}
}
}