Files
2017-08-14 11:48:41 +02:00

967 lines
34 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Timers;
using Shadowsocks.Controller.Strategy;
using Shadowsocks.Encryption;
using Shadowsocks.Encryption.AEAD;
using Shadowsocks.Encryption.Exception;
using Shadowsocks.Model;
using Shadowsocks.Proxy;
using Shadowsocks.Util.Sockets;
using static Shadowsocks.Encryption.EncryptorBase;
namespace Shadowsocks.Controller
{
class TCPRelay : Listener.Service
{
private ShadowsocksController _controller;
private DateTime _lastSweepTime;
private Configuration _config;
public ISet<TCPHandler> Handlers { get; set; }
public TCPRelay(ShadowsocksController controller, Configuration conf)
{
_controller = controller;
_config = conf;
Handlers = new HashSet<TCPHandler>();
_lastSweepTime = DateTime.Now;
}
public override bool Handle(byte[] firstPacket, int length, Socket socket, object state)
{
if (socket.ProtocolType != ProtocolType.Tcp
|| (length < 2 || firstPacket[0] != 5))
return false;
socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);
TCPHandler handler = new TCPHandler(_controller, _config, this, socket);
IList<TCPHandler> handlersToClose = new List<TCPHandler>();
lock (Handlers)
{
Handlers.Add(handler);
DateTime now = DateTime.Now;
if (now - _lastSweepTime > TimeSpan.FromSeconds(1))
{
_lastSweepTime = now;
foreach (TCPHandler handler1 in Handlers)
if (now - handler1.lastActivity > TimeSpan.FromSeconds(900))
handlersToClose.Add(handler1);
}
}
foreach (TCPHandler handler1 in handlersToClose)
{
Logging.Debug("Closing timed out TCP connection.");
handler1.Close();
}
/*
* Start after we put it into Handlers set. Otherwise if it failed in handler.Start()
* then it will call handler.Close() before we add it into the set.
* Then the handler will never release until the next Handle call. Sometimes it will
* cause odd problems (especially during memory profiling).
*/
handler.Start(firstPacket, length);
return true;
}
public override void Stop()
{
List<TCPHandler> handlersToClose = new List<TCPHandler>();
lock (Handlers)
{
handlersToClose.AddRange(Handlers);
}
handlersToClose.ForEach(h => h.Close());
}
public void UpdateInboundCounter(Server server, long n)
{
_controller.UpdateInboundCounter(server, n);
}
public void UpdateOutboundCounter(Server server, long n)
{
_controller.UpdateOutboundCounter(server, n);
}
public void UpdateLatency(Server server, TimeSpan latency)
{
_controller.UpdateLatency(server, latency);
}
}
internal class TCPHandler
{
class AsyncSession
{
public IProxy Remote { get; }
public AsyncSession(IProxy remote)
{
Remote = remote;
}
}
class AsyncSession<T> : AsyncSession
{
public T State { get; set; }
public AsyncSession(IProxy remote, T state) : base(remote)
{
State = state;
}
public AsyncSession(AsyncSession session, T state) : base(session.Remote)
{
State = state;
}
}
private readonly int _serverTimeout;
private readonly int _proxyTimeout;
// each recv size.
public const int RecvSize = 2048;
// overhead of one chunk, reserved for AEAD ciphers
public const int ChunkOverheadSize = 16 * 2 /* two tags */ + AEADEncryptor.CHUNK_LEN_BYTES;
// max chunk size
public const uint MaxChunkSize = AEADEncryptor.CHUNK_LEN_MASK + AEADEncryptor.CHUNK_LEN_BYTES + 16 * 2;
// In general, the ciphertext length, we should take overhead into account
public const int BufferSize = RecvSize + (int)MaxChunkSize + 32 /* max salt len */;
public DateTime lastActivity;
private ShadowsocksController _controller;
private Configuration _config;
private TCPRelay _tcprelay;
private Socket _connection;
private IEncryptor _encryptor;
private Server _server;
private AsyncSession _currentRemoteSession;
private bool _proxyConnected;
private bool _destConnected;
private byte _command;
private byte[] _firstPacket;
private int _firstPacketLength;
private const int CMD_CONNECT = 0x01;
private const int CMD_UDP_ASSOC = 0x03;
private int _addrBufLength = -1;
private int _totalRead = 0;
private int _totalWrite = 0;
// remote -> local proxy (ciphertext, before decrypt)
private byte[] _remoteRecvBuffer = new byte[BufferSize];
// client -> local proxy (plaintext, before encrypt)
private byte[] _connetionRecvBuffer = new byte[BufferSize];
// local proxy -> remote (plaintext, after decrypt)
private byte[] _remoteSendBuffer = new byte[BufferSize];
// local proxy -> client (ciphertext, before decrypt)
private byte[] _connetionSendBuffer = new byte[BufferSize];
private bool _connectionShutdown = false;
private bool _remoteShutdown = false;
private bool _closed = false;
// instance-based lock without static
private readonly object _encryptionLock = new object();
private readonly object _decryptionLock = new object();
private readonly object _closeConnLock = new object();
private DateTime _startConnectTime;
private DateTime _startReceivingTime;
private DateTime _startSendingTime;
private EndPoint _destEndPoint = null;
public TCPHandler(ShadowsocksController controller, Configuration config, TCPRelay tcprelay, Socket socket)
{
_controller = controller;
_config = config;
_tcprelay = tcprelay;
_connection = socket;
_proxyTimeout = config.proxy.proxyTimeout * 1000;
_serverTimeout = config.GetCurrentServer().timeout * 1000;
lastActivity = DateTime.Now;
}
public void CreateRemote()
{
Server server = _controller.GetAServer(IStrategyCallerType.TCP, (IPEndPoint)_connection.RemoteEndPoint,
_destEndPoint);
if (server == null || server.server == "")
throw new ArgumentException("No server configured");
_encryptor = EncryptorFactory.GetEncryptor(server.method, server.password);
this._server = server;
/* prepare address buffer length for AEAD */
Logging.Debug($"_addrBufLength={_addrBufLength}");
_encryptor.AddrBufLength = _addrBufLength;
}
public void Start(byte[] firstPacket, int length)
{
_firstPacket = firstPacket;
_firstPacketLength = length;
HandshakeReceive();
}
private void CheckClose()
{
if (_connectionShutdown && _remoteShutdown)
Close();
}
public void Close()
{
lock (_closeConnLock)
{
if (_closed) return;
_closed = true;
}
lock (_tcprelay.Handlers)
{
_tcprelay.Handlers.Remove(this);
}
try
{
_connection.Shutdown(SocketShutdown.Both);
_connection.Close();
}
catch (Exception e)
{
Logging.LogUsefulException(e);
}
if (_currentRemoteSession != null)
{
try
{
var remote = _currentRemoteSession.Remote;
remote.Shutdown(SocketShutdown.Both);
remote.Close();
}
catch (Exception e)
{
Logging.LogUsefulException(e);
}
}
lock (_encryptionLock)
{
lock (_decryptionLock)
{
_encryptor?.Dispose();
}
}
}
private void HandshakeReceive()
{
if (_closed) return;
try
{
int bytesRead = _firstPacketLength;
if (bytesRead > 1)
{
byte[] response = { 5, 0 };
if (_firstPacket[0] != 5)
{
// reject socks 4
response = new byte[] { 0, 91 };
Logging.Error("socks 5 protocol error");
}
_connection.BeginSend(response, 0, response.Length, SocketFlags.None,
HandshakeSendCallback, null);
}
else
Close();
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void HandshakeSendCallback(IAsyncResult ar)
{
if (_closed) return;
try
{
_connection.EndSend(ar);
// +-----+-----+-------+------+----------+----------+
// | VER | CMD | RSV | ATYP | DST.ADDR | DST.PORT |
// +-----+-----+-------+------+----------+----------+
// | 1 | 1 | X'00' | 1 | Variable | 2 |
// +-----+-----+-------+------+----------+----------+
// Skip first 3 bytes, and read 2 more bytes to analysis the address.
// 2 more bytes is designed if address is domain then we don't need to read once more to get the addr length.
// TODO validate
_connection.BeginReceive(_connetionRecvBuffer, 0, 3 + ADDR_ATYP_LEN + 1, SocketFlags.None,
HandshakeReceive2Callback, null);
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void HandshakeReceive2Callback(IAsyncResult ar)
{
if (_closed) return;
try
{
int bytesRead = _connection.EndReceive(ar);
if (bytesRead >= 5)
{
_command = _connetionRecvBuffer[1];
if (_command != CMD_CONNECT && _command != CMD_UDP_ASSOC)
{
Logging.Debug("Unsupported CMD=" + _command);
Close();
}
else
{
if (_command == CMD_CONNECT)
{
byte[] response = { 5, 0, 0, 1, 0, 0, 0, 0, 0, 0 };
_connection.BeginSend(response, 0, response.Length, SocketFlags.None,
ResponseCallback, null);
}
else if (_command == CMD_UDP_ASSOC)
{
ReadAddress(HandleUDPAssociate);
}
}
}
else
{
Logging.Debug(
"failed to recv data in Shadowsocks.Controller.TCPHandler.handshakeReceive2Callback()");
Close();
}
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void ResponseCallback(IAsyncResult ar)
{
try
{
_connection.EndSend(ar);
ReadAddress(StartConnect);
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void ReadAddress(Action onSuccess)
{
int atyp = _connetionRecvBuffer[3];
switch (atyp)
{
case ATYP_IPv4: // IPv4 address, 4 bytes
ReadAddress(4 + ADDR_PORT_LEN - 1, onSuccess);
break;
case ATYP_DOMAIN: // domain name, length + str
int len = _connetionRecvBuffer[4];
ReadAddress(len + ADDR_PORT_LEN, onSuccess);
break;
case ATYP_IPv6: // IPv6 address, 16 bytes
ReadAddress(16 + ADDR_PORT_LEN - 1, onSuccess);
break;
default:
Logging.Debug("Unsupported ATYP=" + atyp);
Close();
break;
}
}
private void ReadAddress(int bytesRemain, Action onSuccess)
{
// drop [ VER | CMD | RSV ]
Array.Copy(_connetionRecvBuffer, 3, _connetionRecvBuffer, 0, ADDR_ATYP_LEN + 1);
// Read the remain address bytes
_connection.BeginReceive(_connetionRecvBuffer, 2, RecvSize - 2, SocketFlags.None, OnAddressFullyRead,
new object[] { bytesRemain, onSuccess });
}
private void OnAddressFullyRead(IAsyncResult ar)
{
if (_closed) return;
try
{
int bytesRead = _connection.EndReceive(ar);
var states = (object[])ar.AsyncState;
int bytesRemain = (int)states[0];
var onSuccess = (Action)states[1];
if (bytesRead >= bytesRemain)
{
_firstPacketLength = bytesRead + 2;
int atyp = _connetionRecvBuffer[0];
string dstAddr = "Unknown";
int dstPort = -1;
switch (atyp)
{
case ATYP_IPv4: // IPv4 address, 4 bytes
dstAddr = new IPAddress(_connetionRecvBuffer.Skip(1).Take(4).ToArray()).ToString();
dstPort = (_connetionRecvBuffer[5] << 8) + _connetionRecvBuffer[6];
_addrBufLength = ADDR_ATYP_LEN + 4 + ADDR_PORT_LEN;
break;
case ATYP_DOMAIN: // domain name, length + str
int len = _connetionRecvBuffer[1];
dstAddr = System.Text.Encoding.UTF8.GetString(_connetionRecvBuffer, 2, len);
dstPort = (_connetionRecvBuffer[len + 2] << 8) + _connetionRecvBuffer[len + 3];
_addrBufLength = ADDR_ATYP_LEN + 1 + len + ADDR_PORT_LEN;
break;
case ATYP_IPv6: // IPv6 address, 16 bytes
dstAddr = $"[{new IPAddress(_connetionRecvBuffer.Skip(1).Take(16).ToArray())}]";
dstPort = (_connetionRecvBuffer[17] << 8) + _connetionRecvBuffer[18];
_addrBufLength = ADDR_ATYP_LEN + 16 + ADDR_PORT_LEN;
break;
}
if (_config.isVerboseLogging)
{
Logging.Info($"connect to {dstAddr}:{dstPort}");
}
_destEndPoint = SocketUtil.GetEndPoint(dstAddr, dstPort);
onSuccess.Invoke(); /* StartConnect() */
}
else
{
Logging.Debug("failed to recv data in Shadowsocks.Controller.TCPHandler.OnAddressFullyRead()");
Close();
}
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void HandleUDPAssociate()
{
IPEndPoint endPoint = (IPEndPoint)_connection.LocalEndPoint;
byte[] address = endPoint.Address.GetAddressBytes();
int port = endPoint.Port;
byte[] response = new byte[4 + address.Length + ADDR_PORT_LEN];
response[0] = 5;
switch (endPoint.AddressFamily)
{
case AddressFamily.InterNetwork:
response[3] = ATYP_IPv4;
break;
case AddressFamily.InterNetworkV6:
response[3] = ATYP_IPv6;
break;
}
address.CopyTo(response, 4);
response[response.Length - 1] = (byte)(port & 0xFF);
response[response.Length - 2] = (byte)((port >> 8) & 0xFF);
_connection.BeginSend(response, 0, response.Length, SocketFlags.None, ReadAll, true);
}
private void ReadAll(IAsyncResult ar)
{
if (_closed) return;
try
{
if (ar.AsyncState != null)
{
_connection.EndSend(ar);
_connection.BeginReceive(_connetionRecvBuffer, 0, RecvSize, SocketFlags.None,
ReadAll, null);
}
else
{
int bytesRead = _connection.EndReceive(ar);
if (bytesRead > 0)
{
_connection.BeginReceive(_connetionRecvBuffer, 0, RecvSize, SocketFlags.None,
ReadAll, null);
}
else
Close();
}
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
// inner class
private class ProxyTimer : Timer
{
public AsyncSession Session;
public EndPoint DestEndPoint;
public Server Server;
public ProxyTimer(int p) : base(p)
{
}
}
private class ServerTimer : Timer
{
public AsyncSession Session;
public Server Server;
public ServerTimer(int p) : base(p)
{
}
}
private void StartConnect()
{
try
{
CreateRemote();
// Setting up proxy
IProxy remote;
EndPoint proxyEP = null;
EndPoint serverEP = SocketUtil.GetEndPoint(_server.server, _server.server_port);
EndPoint pluginEP = _controller.GetPluginLocalEndPointIfConfigured(_server);
if (pluginEP != null)
{
serverEP = pluginEP;
remote = new DirectConnect();
}
else if (_config.proxy.useProxy)
{
switch (_config.proxy.proxyType)
{
case ProxyConfig.PROXY_SOCKS5:
remote = new Socks5Proxy();
break;
case ProxyConfig.PROXY_HTTP:
remote = new HttpProxy();
break;
default:
throw new NotSupportedException("Unknown forward proxy.");
}
proxyEP = SocketUtil.GetEndPoint(_config.proxy.proxyServer, _config.proxy.proxyPort);
}
else
{
remote = new DirectConnect();
}
var session = new AsyncSession(remote);
lock (_closeConnLock)
{
if (_closed)
{
remote.Close();
return;
}
_currentRemoteSession = session;
}
ProxyTimer proxyTimer = new ProxyTimer(_proxyTimeout) { AutoReset = false };
proxyTimer.Elapsed += ProxyConnectTimer_Elapsed;
proxyTimer.Enabled = true;
proxyTimer.Session = session;
proxyTimer.DestEndPoint = serverEP;
proxyTimer.Server = _server;
_proxyConnected = false;
// Connect to the proxy server.
remote.BeginConnectProxy(proxyEP, ProxyConnectCallback,
new AsyncSession<ProxyTimer>(remote, proxyTimer));
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void ProxyConnectTimer_Elapsed(object sender, ElapsedEventArgs e)
{
var timer = (ProxyTimer)sender;
timer.Elapsed -= ProxyConnectTimer_Elapsed;
timer.Enabled = false;
timer.Dispose();
if (_proxyConnected || _destConnected || _closed)
{
return;
}
var proxy = timer.Session.Remote;
Logging.Info($"Proxy {proxy.ProxyEndPoint} timed out");
proxy.Close();
Close();
}
private void ProxyConnectCallback(IAsyncResult ar)
{
if (_closed)
{
return;
}
try
{
var session = (AsyncSession<ProxyTimer>)ar.AsyncState;
ProxyTimer timer = session.State;
var destEndPoint = timer.DestEndPoint;
var server = timer.Server;
timer.Elapsed -= ProxyConnectTimer_Elapsed;
timer.Enabled = false;
timer.Dispose();
var remote = session.Remote;
// Complete the connection.
remote.EndConnectProxy(ar);
_proxyConnected = true;
if (_config.isVerboseLogging)
{
if (!(remote is DirectConnect))
{
Logging.Info($"Socket connected to proxy {remote.ProxyEndPoint}");
}
}
_startConnectTime = DateTime.Now;
ServerTimer connectTimer = new ServerTimer(_serverTimeout) { AutoReset = false };
connectTimer.Elapsed += DestConnectTimer_Elapsed;
connectTimer.Enabled = true;
connectTimer.Session = session;
connectTimer.Server = server;
_destConnected = false;
// Connect to the remote endpoint.
remote.BeginConnectDest(destEndPoint, ConnectCallback,
new AsyncSession<ServerTimer>(session, connectTimer));
}
catch (ArgumentException)
{
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void DestConnectTimer_Elapsed(object sender, ElapsedEventArgs e)
{
var timer = (ServerTimer)sender;
timer.Elapsed -= DestConnectTimer_Elapsed;
timer.Enabled = false;
timer.Dispose();
if (_destConnected || _closed)
{
return;
}
var session = timer.Session;
Server server = timer.Server;
IStrategy strategy = _controller.GetCurrentStrategy();
strategy?.SetFailure(server);
Logging.Info($"{server.FriendlyName()} timed out");
session.Remote.Close();
Close();
}
private void ConnectCallback(IAsyncResult ar)
{
if (_closed) return;
try
{
var session = (AsyncSession<ServerTimer>)ar.AsyncState;
ServerTimer timer = session.State;
_server = timer.Server;
timer.Elapsed -= DestConnectTimer_Elapsed;
timer.Enabled = false;
timer.Dispose();
var remote = session.Remote;
// Complete the connection.
remote.EndConnectDest(ar);
_destConnected = true;
if (_config.isVerboseLogging)
{
Logging.Info($"Socket connected to ss server: {_server.FriendlyName()}");
}
var latency = DateTime.Now - _startConnectTime;
IStrategy strategy = _controller.GetCurrentStrategy();
strategy?.UpdateLatency(_server, latency);
_tcprelay.UpdateLatency(_server, latency);
StartPipe(session);
}
catch (ArgumentException)
{
}
catch (Exception e)
{
if (_server != null)
{
IStrategy strategy = _controller.GetCurrentStrategy();
strategy?.SetFailure(_server);
}
Logging.LogUsefulException(e);
Close();
}
}
private void TryReadAvailableData()
{
int available = Math.Min(_connection.Available, RecvSize - _firstPacketLength);
if (available > 0)
{
var size = _connection.Receive(_connetionRecvBuffer, _firstPacketLength, available,
SocketFlags.None);
_firstPacketLength += size;
}
}
private void StartPipe(AsyncSession session)
{
if (_closed) return;
try
{
_startReceivingTime = DateTime.Now;
session.Remote.BeginReceive(_remoteRecvBuffer, 0, RecvSize, SocketFlags.None,
PipeRemoteReceiveCallback, session);
TryReadAvailableData();
Logging.Debug($"_firstPacketLength = {_firstPacketLength}");
SendToServer(_firstPacketLength, session);
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void PipeRemoteReceiveCallback(IAsyncResult ar)
{
if (_closed) return;
try
{
var session = (AsyncSession)ar.AsyncState;
int bytesRead = session.Remote.EndReceive(ar);
_totalRead += bytesRead;
_tcprelay.UpdateInboundCounter(_server, bytesRead);
if (bytesRead > 0)
{
lastActivity = DateTime.Now;
int bytesToSend = -1;
lock (_decryptionLock)
{
try
{
_encryptor.Decrypt(_remoteRecvBuffer, bytesRead, _remoteSendBuffer, out bytesToSend);
}
catch (CryptoErrorException)
{
Logging.Error("decryption error");
Close();
return;
}
}
if (bytesToSend == 0)
{
// need more to decrypt
Logging.Debug("Need more to decrypt");
session.Remote.BeginReceive(_remoteRecvBuffer, 0, RecvSize, SocketFlags.None,
PipeRemoteReceiveCallback, session);
return;
}
Logging.Debug($"start sending {bytesToSend}");
_connection.BeginSend(_remoteSendBuffer, 0, bytesToSend, SocketFlags.None,
PipeConnectionSendCallback, new object[] { session, bytesToSend });
IStrategy strategy = _controller.GetCurrentStrategy();
strategy?.UpdateLastRead(_server);
}
else
{
_connection.Shutdown(SocketShutdown.Send);
_connectionShutdown = true;
CheckClose();
}
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void PipeConnectionReceiveCallback(IAsyncResult ar)
{
if (_closed) return;
try
{
int bytesRead = _connection.EndReceive(ar);
var session = (AsyncSession)ar.AsyncState;
var remote = session.Remote;
if (bytesRead > 0)
{
SendToServer(bytesRead, session);
}
else
{
remote.Shutdown(SocketShutdown.Send);
_remoteShutdown = true;
CheckClose();
}
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void SendToServer(int length, AsyncSession session)
{
_totalWrite += length;
int bytesToSend;
lock (_encryptionLock)
{
try
{
_encryptor.Encrypt(_connetionRecvBuffer, length, _connetionSendBuffer, out bytesToSend);
}
catch (CryptoErrorException)
{
Logging.Debug("encryption error");
Close();
return;
}
}
_tcprelay.UpdateOutboundCounter(_server, bytesToSend);
_startSendingTime = DateTime.Now;
session.Remote.BeginSend(_connetionSendBuffer, 0, bytesToSend, SocketFlags.None,
PipeRemoteSendCallback, new object[] { session, bytesToSend });
IStrategy strategy = _controller.GetCurrentStrategy();
strategy?.UpdateLastWrite(_server);
}
private void PipeRemoteSendCallback(IAsyncResult ar)
{
if (_closed) return;
try
{
var container = (object[])ar.AsyncState;
var session = (AsyncSession)container[0];
var bytesShouldSend = (int)container[1];
int bytesSent = session.Remote.EndSend(ar);
int bytesRemaining = bytesShouldSend - bytesSent;
if (bytesRemaining > 0)
{
Logging.Info("reconstruct _connetionSendBuffer to re-send");
Buffer.BlockCopy(_connetionSendBuffer, bytesSent, _connetionSendBuffer, 0, bytesRemaining);
session.Remote.BeginSend(_connetionSendBuffer, 0, bytesRemaining, SocketFlags.None,
PipeRemoteSendCallback, new object[] { session, bytesRemaining });
return;
}
_connection.BeginReceive(_connetionRecvBuffer, 0, RecvSize, SocketFlags.None,
PipeConnectionReceiveCallback, session);
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
// In general, we assume there is no delay between local proxy and client, add this for sanity
private void PipeConnectionSendCallback(IAsyncResult ar)
{
try
{
var container = (object[])ar.AsyncState;
var session = (AsyncSession)container[0];
var bytesShouldSend = (int)container[1];
var bytesSent = _connection.EndSend(ar);
var bytesRemaining = bytesShouldSend - bytesSent;
if (bytesRemaining > 0)
{
Logging.Info("reconstruct _remoteSendBuffer to re-send");
Buffer.BlockCopy(_remoteSendBuffer, bytesSent, _remoteSendBuffer, 0, bytesRemaining);
_connection.BeginSend(_remoteSendBuffer, 0, bytesRemaining, SocketFlags.None,
PipeConnectionSendCallback, new object[] { session, bytesRemaining });
return;
}
session.Remote.BeginReceive(_remoteRecvBuffer, 0, RecvSize, SocketFlags.None,
PipeRemoteReceiveCallback, session);
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
}
}