To add multiple servers in android phone, now it is no need to chose server one by one and generate QRCode for each. Just need to select the server listed in right.
408 lines
12 KiB
C#
Executable File
408 lines
12 KiB
C#
Executable File
using System.IO;
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using Shadowsocks.Model;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using System.Net.Sockets;
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using Shadowsocks.Controller.Strategy;
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using System.Net;
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namespace Shadowsocks.Controller
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{
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public class ShadowsocksController
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{
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// controller:
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// handle user actions
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// manipulates UI
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// interacts with low level logic
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private Thread _ramThread;
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private Listener _listener;
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private PACServer _pacServer;
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private Configuration _config;
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private StrategyManager _strategyManager;
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private PolipoRunner polipoRunner;
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private GFWListUpdater gfwListUpdater;
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private bool stopped = false;
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private bool _systemProxyIsDirty = false;
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public class PathEventArgs : EventArgs
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{
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public string Path;
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}
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public event EventHandler ConfigChanged;
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public event EventHandler EnableStatusChanged;
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public event EventHandler EnableGlobalChanged;
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public event EventHandler ShareOverLANStatusChanged;
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// when user clicked Edit PAC, and PAC file has already created
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public event EventHandler<PathEventArgs> PACFileReadyToOpen;
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public event EventHandler<PathEventArgs> UserRuleFileReadyToOpen;
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public event EventHandler<GFWListUpdater.ResultEventArgs> UpdatePACFromGFWListCompleted;
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public event ErrorEventHandler UpdatePACFromGFWListError;
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public event ErrorEventHandler Errored;
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public ShadowsocksController()
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{
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_config = Configuration.Load();
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_strategyManager = new StrategyManager(this);
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}
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public void Start()
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{
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Reload();
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}
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protected void ReportError(Exception e)
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{
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if (Errored != null)
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{
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Errored(this, new ErrorEventArgs(e));
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}
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}
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public Server GetCurrentServer()
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{
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return _config.GetCurrentServer();
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}
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// always return copy
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public Configuration GetConfigurationCopy()
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{
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return Configuration.Load();
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}
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// always return current instance
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public Configuration GetCurrentConfiguration()
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{
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return _config;
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}
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public IList<IStrategy> GetStrategies()
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{
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return _strategyManager.GetStrategies();
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}
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public IStrategy GetCurrentStrategy()
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{
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foreach (var strategy in _strategyManager.GetStrategies())
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{
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if (strategy.ID == this._config.strategy)
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{
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return strategy;
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}
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}
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return null;
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}
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public Server GetAServer(IStrategyCallerType type, IPEndPoint localIPEndPoint)
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{
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IStrategy strategy = GetCurrentStrategy();
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if (strategy != null)
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{
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return strategy.GetAServer(type, localIPEndPoint);
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}
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if (_config.index < 0)
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{
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_config.index = 0;
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}
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return GetCurrentServer();
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}
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public void SaveServers(List<Server> servers, int localPort)
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{
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_config.configs = servers;
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_config.localPort = localPort;
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SaveConfig(_config);
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}
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public bool AddServerBySSURL(string ssURL)
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{
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try
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{
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var server = new Server(ssURL);
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_config.configs.Add(server);
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_config.index = _config.configs.Count - 1;
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SaveConfig(_config);
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return true;
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}
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catch (Exception e)
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{
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Logging.LogUsefulException(e);
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return false;
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}
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}
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public void ToggleEnable(bool enabled)
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{
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_config.enabled = enabled;
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UpdateSystemProxy();
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SaveConfig(_config);
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if (EnableStatusChanged != null)
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{
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EnableStatusChanged(this, new EventArgs());
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}
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}
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public void ToggleGlobal(bool global)
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{
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_config.global = global;
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UpdateSystemProxy();
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SaveConfig(_config);
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if (EnableGlobalChanged != null)
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{
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EnableGlobalChanged(this, new EventArgs());
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}
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}
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public void ToggleShareOverLAN(bool enabled)
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{
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_config.shareOverLan = enabled;
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SaveConfig(_config);
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if (ShareOverLANStatusChanged != null)
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{
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ShareOverLANStatusChanged(this, new EventArgs());
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}
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}
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public void SelectServerIndex(int index)
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{
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_config.index = index;
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_config.strategy = null;
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SaveConfig(_config);
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}
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public void SelectStrategy(string strategyID)
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{
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_config.index = -1;
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_config.strategy = strategyID;
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SaveConfig(_config);
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}
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public void Stop()
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{
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if (stopped)
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{
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return;
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}
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stopped = true;
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if (_listener != null)
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{
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_listener.Stop();
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}
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if (polipoRunner != null)
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{
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polipoRunner.Stop();
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}
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if (_config.enabled)
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{
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SystemProxy.Update(_config, true);
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}
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}
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public void TouchPACFile()
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{
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string pacFilename = _pacServer.TouchPACFile();
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if (PACFileReadyToOpen != null)
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{
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PACFileReadyToOpen(this, new PathEventArgs() { Path = pacFilename });
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}
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}
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public void TouchUserRuleFile()
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{
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string userRuleFilename = _pacServer.TouchUserRuleFile();
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if (UserRuleFileReadyToOpen != null)
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{
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UserRuleFileReadyToOpen(this, new PathEventArgs() { Path = userRuleFilename });
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}
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}
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public string GetQRCodeForCurrentServer()
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{
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Server server = GetCurrentServer();
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return GetQRCode(server);
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}
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public static string GetQRCode(Server server)
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{
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string parts = server.method + ":" + server.password + "@" + server.server + ":" + server.server_port;
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string base64 = System.Convert.ToBase64String(Encoding.UTF8.GetBytes(parts));
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return "ss://" + base64;
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}
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public void UpdatePACFromGFWList()
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{
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if (gfwListUpdater != null)
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{
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gfwListUpdater.UpdatePACFromGFWList(_config);
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}
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}
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public void SavePACUrl(string pacUrl)
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{
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_config.pacUrl = pacUrl;
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UpdateSystemProxy();
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SaveConfig(_config);
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if (ConfigChanged != null)
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{
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ConfigChanged(this, new EventArgs());
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}
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}
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public void UseOnlinePAC(bool useOnlinePac)
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{
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_config.useOnlinePac = useOnlinePac;
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UpdateSystemProxy();
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SaveConfig(_config);
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if (ConfigChanged != null)
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{
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ConfigChanged(this, new EventArgs());
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}
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}
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protected void Reload()
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{
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// some logic in configuration updated the config when saving, we need to read it again
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_config = Configuration.Load();
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if (polipoRunner == null)
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{
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polipoRunner = new PolipoRunner();
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}
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if (_pacServer == null)
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{
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_pacServer = new PACServer();
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_pacServer.PACFileChanged += pacServer_PACFileChanged;
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}
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_pacServer.UpdateConfiguration(_config);
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if (gfwListUpdater == null)
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{
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gfwListUpdater = new GFWListUpdater();
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gfwListUpdater.UpdateCompleted += pacServer_PACUpdateCompleted;
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gfwListUpdater.Error += pacServer_PACUpdateError;
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}
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if (_listener != null)
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{
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_listener.Stop();
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}
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// don't put polipoRunner.Start() before pacServer.Stop()
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// or bind will fail when switching bind address from 0.0.0.0 to 127.0.0.1
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// though UseShellExecute is set to true now
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// http://stackoverflow.com/questions/10235093/socket-doesnt-close-after-application-exits-if-a-launched-process-is-open
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polipoRunner.Stop();
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try
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{
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var strategy = GetCurrentStrategy();
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if (strategy != null)
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{
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strategy.ReloadServers();
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}
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polipoRunner.Start(_config);
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TCPRelay tcpRelay = new TCPRelay(this);
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UDPRelay udpRelay = new UDPRelay(this);
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List<Listener.Service> services = new List<Listener.Service>();
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services.Add(tcpRelay);
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services.Add(udpRelay);
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services.Add(_pacServer);
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services.Add(new PortForwarder(polipoRunner.RunningPort));
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_listener = new Listener(services);
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_listener.Start(_config);
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}
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catch (Exception e)
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{
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// translate Microsoft language into human language
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// i.e. An attempt was made to access a socket in a way forbidden by its access permissions => Port already in use
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if (e is SocketException)
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{
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SocketException se = (SocketException)e;
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if (se.SocketErrorCode == SocketError.AccessDenied)
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{
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e = new Exception(I18N.GetString("Port already in use"), e);
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}
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}
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Logging.LogUsefulException(e);
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ReportError(e);
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}
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if (ConfigChanged != null)
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{
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ConfigChanged(this, new EventArgs());
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}
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UpdateSystemProxy();
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Util.Utils.ReleaseMemory();
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}
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protected void SaveConfig(Configuration newConfig)
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{
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Configuration.Save(newConfig);
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Reload();
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}
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private void UpdateSystemProxy()
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{
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if (_config.enabled)
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{
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SystemProxy.Update(_config, false);
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_systemProxyIsDirty = true;
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}
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else
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{
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// only switch it off if we have switched it on
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if (_systemProxyIsDirty)
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{
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SystemProxy.Update(_config, false);
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_systemProxyIsDirty = false;
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}
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}
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}
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private void pacServer_PACFileChanged(object sender, EventArgs e)
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{
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UpdateSystemProxy();
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}
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private void pacServer_PACUpdateCompleted(object sender, GFWListUpdater.ResultEventArgs e)
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{
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if (UpdatePACFromGFWListCompleted != null)
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UpdatePACFromGFWListCompleted(this, e);
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}
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private void pacServer_PACUpdateError(object sender, ErrorEventArgs e)
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{
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if (UpdatePACFromGFWListError != null)
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UpdatePACFromGFWListError(this, e);
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}
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private void StartReleasingMemory()
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{
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_ramThread = new Thread(new ThreadStart(ReleaseMemory));
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_ramThread.IsBackground = true;
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_ramThread.Start();
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}
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private void ReleaseMemory()
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{
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while (true)
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{
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Util.Utils.ReleaseMemory();
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Thread.Sleep(30 * 1000);
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}
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}
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}
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}
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