177 lines
6.5 KiB
C#
177 lines
6.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Text;
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using Shadowsocks.Model;
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using System.IO;
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using System.Net.NetworkInformation;
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using System.Threading;
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namespace Shadowsocks.Controller.Strategy
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{
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class SimplyChooseByStatisticsStrategy : IStrategy
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{
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private ShadowsocksController _controller;
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private Server _currentServer;
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private Timer timer;
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private Dictionary<string, StatisticsData> statistics;
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private static readonly int CachedInterval = 30 * 60 * 1000; //choose a new server every 30 minutes
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public SimplyChooseByStatisticsStrategy(ShadowsocksController controller)
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{
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_controller = controller;
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var servers = controller.GetCurrentConfiguration().configs;
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int randomIndex = new Random().Next() % servers.Count();
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_currentServer = servers[randomIndex]; //choose a server randomly at first
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timer = new Timer(ReloadStatisticsAndChooseAServer);
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}
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private void ReloadStatisticsAndChooseAServer(object obj)
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{
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Logging.Debug("Reloading statistics and choose a new server....");
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List<Server> servers = _controller.GetCurrentConfiguration().configs;
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LoadStatistics();
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ChooseNewServer(servers);
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}
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/*
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return a dict:
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{
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'ServerFriendlyName1':StatisticsData,
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'ServerFriendlyName2':...
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}
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*/
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private void LoadStatistics()
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{
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try
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{
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var path = AvailabilityStatistics.AvailabilityStatisticsFile;
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Logging.Debug(string.Format("loading statistics from{0}", path));
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statistics = (from l in File.ReadAllLines(path)
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.Skip(1)
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let strings = l.Split(new[] { "," }, StringSplitOptions.RemoveEmptyEntries)
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let rawData = new
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{
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ServerName = strings[1],
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IPStatus = strings[2],
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RoundtripTime = int.Parse(strings[3])
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}
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group rawData by rawData.ServerName into server
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select new
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{
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ServerName = server.Key,
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data = new StatisticsData
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{
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SuccessTimes = server.Count(data => IPStatus.Success.ToString().Equals(data.IPStatus)),
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TimedOutTimes = server.Count(data => IPStatus.TimedOut.ToString().Equals(data.IPStatus)),
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AverageResponse = Convert.ToInt32(server.Average(data => data.RoundtripTime)),
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MinResponse = server.Min(data => data.RoundtripTime),
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MaxResponse = server.Max(data => data.RoundtripTime)
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}
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}).ToDictionary(server => server.ServerName, server => server.data);
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}
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catch (Exception e)
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{
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Logging.LogUsefulException(e);
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}
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}
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//return the score by data
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//server with highest score will be choosen
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private static double GetScore(StatisticsData data)
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{
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return (double)data.SuccessTimes / (data.SuccessTimes + data.TimedOutTimes); //simply choose min package loss
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}
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private class StatisticsData
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{
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public int SuccessTimes;
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public int TimedOutTimes;
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public int AverageResponse;
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public int MinResponse;
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public int MaxResponse;
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}
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private void ChooseNewServer(List<Server> servers)
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{
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if (statistics == null)
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{
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return;
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}
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try
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{
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var bestResult = (from server in servers
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let name = server.FriendlyName()
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where statistics.ContainsKey(name)
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select new
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{
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server,
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score = GetScore(statistics[name])
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}
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).Aggregate((result1, result2) => result1.score > result2.score ? result1 : result2);
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if (_controller.GetCurrentStrategy().ID == ID && _currentServer != bestResult.server) //output when enabled
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{
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Console.WriteLine("Switch to server: {0} by package loss:{1}", bestResult.server.FriendlyName(), 1 - bestResult.score);
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}
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_currentServer = bestResult.server;
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}
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catch (Exception e)
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{
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Logging.LogUsefulException(e);
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}
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}
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public string ID
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{
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get { return "com.shadowsocks.strategy.scbs"; }
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}
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public string Name
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{
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get { return I18N.GetString("Choose By Total Package Loss"); }
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}
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public Server GetAServer(IStrategyCallerType type, IPEndPoint localIPEndPoint)
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{
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var oldServer = _currentServer;
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if (oldServer == null)
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{
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ChooseNewServer(_controller.GetCurrentConfiguration().configs);
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}
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if (oldServer != _currentServer)
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{
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}
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return _currentServer; //current server cached for CachedInterval
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}
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public void ReloadServers()
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{
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ChooseNewServer(_controller.GetCurrentConfiguration().configs);
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timer?.Change(0, CachedInterval);
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}
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public void SetFailure(Server server)
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{
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Logging.Debug(String.Format("failure: {0}", server.FriendlyName()));
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}
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public void UpdateLastRead(Server server)
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{
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//TODO: combine this part of data with ICMP statics
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}
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public void UpdateLastWrite(Server server)
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{
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//TODO: combine this part of data with ICMP statics
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}
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public void UpdateLatency(Server server, TimeSpan latency)
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{
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//TODO: combine this part of data with ICMP statics
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}
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}
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}
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