Files
shadowsocks-windows/shadowsocks-csharp/Controller/Strategy/HighAvailabilityStrategy.cs
T
2015-07-24 04:17:33 +08:00

127 lines
3.8 KiB
C#

using Shadowsocks.Model;
using System;
using System.Collections.Generic;
using System.Text;
namespace Shadowsocks.Controller.Strategy
{
class HighAvailabilityStrategy : IStrategy
{
protected Server _currentServer;
protected Dictionary<Server, ServerStatus> _serverStatus;
ShadowsocksController _controller;
Random _random;
public class ServerStatus
{
// time interval between SYN and SYN+ACK
public TimeSpan latency;
// last time anything received
public DateTime lastRead;
// last time anything sent
public DateTime lastWrite;
// connection refused or closed before anything received
public DateTime lastFailure;
public Server server;
}
/**
* if last failure is > 10 min
* and (last write > last read) and (now - last read < 5s) // means not stuck
* choose the lowest latency
*/
public HighAvailabilityStrategy(ShadowsocksController controller)
{
_controller = controller;
_random = new Random();
_serverStatus = new Dictionary<Server, ServerStatus>();
}
public string Name
{
get { return I18N.GetString("High Availability"); }
}
public string ID
{
get { return "com.shadowsocks.strategy.ha"; }
}
public void ReloadServers()
{
// make a copy to avoid locking
var newServerStatus = new Dictionary<Server, ServerStatus>(_serverStatus);
foreach (var server in _controller.GetCurrentConfiguration().configs)
{
if (!newServerStatus.ContainsKey(server))
{
var status = new ServerStatus();
status.server = server;
newServerStatus[server] = status;
}
}
_serverStatus = newServerStatus;
// just leave removed servers there
// TODO
_currentServer = _controller.GetCurrentConfiguration().configs[0];
}
public Server GetAServer(IStrategyCallerType type, System.Net.IPEndPoint localIPEndPoint)
{
return _currentServer;
}
public void UpdateLatency(Model.Server server, TimeSpan latency)
{
Logging.Debug(String.Format("latency: {0} {1}", server.FriendlyName(), latency));
ServerStatus status;
if (_serverStatus.TryGetValue(server, out status))
{
status.latency = latency;
}
}
public void UpdateLastRead(Model.Server server)
{
Logging.Debug(String.Format("last read: {0}", server.FriendlyName()));
ServerStatus status;
if (_serverStatus.TryGetValue(server, out status))
{
status.lastRead = DateTime.Now;
}
}
public void UpdateLastWrite(Model.Server server)
{
Logging.Debug(String.Format("last write: {0}", server.FriendlyName()));
ServerStatus status;
if (_serverStatus.TryGetValue(server, out status))
{
status.lastWrite = DateTime.Now;
}
}
public void SetFailure(Model.Server server)
{
Logging.Debug(String.Format("failure: {0}", server.FriendlyName()));
ServerStatus status;
if (_serverStatus.TryGetValue(server, out status))
{
status.lastFailure = DateTime.Now;
}
}
}
}