Files
shadowsocks-windows/shadowsocks-csharp/Proxy/DirectConnect.cs
T
noisyfox f676d2185e Use Socket.ConnectAsync instead of socket.BeginConnect.
Socket.ConnectAsync will create socket and handle the address family
itself. This solves some compatibility issues on win7.

Signed-off-by: noisyfox <timemanager.rick@gmail.com>
2016-08-20 11:36:27 +10:00

99 lines
2.7 KiB
C#

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using Shadowsocks.Util;
namespace Shadowsocks.Proxy
{
public class DirectConnect : IProxy
{
private class FakeAsyncResult : IAsyncResult
{
public FakeAsyncResult(object state)
{
AsyncState = state;
}
public bool IsCompleted { get; } = true;
public WaitHandle AsyncWaitHandle { get; } = null;
public object AsyncState { get; }
public bool CompletedSynchronously { get; } = true;
}
private class FakeEndPoint : EndPoint
{
public override AddressFamily AddressFamily { get; } = AddressFamily.Unspecified;
public override string ToString()
{
return "null proxy";
}
}
private Socket _remote;
public EndPoint LocalEndPoint => _remote.LocalEndPoint;
public EndPoint ProxyEndPoint { get; } = new FakeEndPoint();
public EndPoint DestEndPoint { get; private set; }
public void BeginConnectProxy(EndPoint remoteEP, AsyncCallback callback, object state)
{
// do nothing
var r = new FakeAsyncResult(state);
callback?.Invoke(r);
}
public void EndConnectProxy(IAsyncResult asyncResult)
{
// do nothing
}
public void BeginConnectDest(EndPoint destEndPoint, AsyncCallback callback, object state)
{
DestEndPoint = destEndPoint;
SocketUtil.BeginConnectTcp(destEndPoint, callback, state);
}
public void EndConnectDest(IAsyncResult asyncResult)
{
_remote = SocketUtil.EndConnectTcp(asyncResult);
}
public void BeginSend(byte[] buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback callback,
object state)
{
_remote?.BeginSend(buffer, offset, size, socketFlags, callback, state);
}
public int EndSend(IAsyncResult asyncResult)
{
return _remote.EndSend(asyncResult);
}
public void BeginReceive(byte[] buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback callback,
object state)
{
_remote?.BeginReceive(buffer, offset, size, socketFlags, callback, state);
}
public int EndReceive(IAsyncResult asyncResult)
{
return _remote.EndReceive(asyncResult);
}
public void Shutdown(SocketShutdown how)
{
_remote?.Shutdown(how);
}
public void Close()
{
_remote?.Close();
}
}
}