Files
shadowsocks-windows/shadowsocks-csharp/Proxy/DirectConnect.cs
T
noisyfox a02cd11dc9 Let proxy module handle name resolving itself.
Fix wrong output in proxyConnectTimer_Elapsed.

Signed-off-by: noisyfox <timemanager.rick@gmail.com>
2016-08-16 01:11:33 +10:00

116 lines
3.3 KiB
C#

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace Shadowsocks.Proxy
{
public class DirectConnect : IProxy
{
private class FakeAsyncResult : IAsyncResult
{
public FakeAsyncResult(object state)
{
AsyncState = state;
}
public bool IsCompleted { get; } = true;
public WaitHandle AsyncWaitHandle { get; } = null;
public object AsyncState { get; }
public bool CompletedSynchronously { get; } = true;
}
private class FakeEndPoint : EndPoint
{
public override AddressFamily AddressFamily { get; } = AddressFamily.Unspecified;
public override string ToString()
{
return "null proxy";
}
}
private Socket _remote;
public EndPoint LocalEndPoint => _remote.LocalEndPoint;
public EndPoint ProxyEndPoint { get; } = new FakeEndPoint();
public string DestHost { get; private set; }
public int DestPort { get; private set; }
public void BeginConnectProxy(EndPoint remoteEP, AsyncCallback callback, object state)
{
// do nothing
var r = new FakeAsyncResult(state);
callback?.Invoke(r);
}
public void EndConnectProxy(IAsyncResult asyncResult)
{
// do nothing
}
public void BeginConnectDest(string host, int port, AsyncCallback callback, object state)
{
// TODO async resolving
IPAddress ipAddress;
bool parsed = IPAddress.TryParse(host, out ipAddress);
if (!parsed)
{
IPHostEntry ipHostInfo = Dns.GetHostEntry(host);
ipAddress = ipHostInfo.AddressList[0];
}
IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
DestHost = host;
DestPort = port;
if (_remote == null)
{
_remote = new Socket(remoteEP.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
_remote.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);
}
_remote.BeginConnect(remoteEP, callback, state);
}
public void EndConnectDest(IAsyncResult asyncResult)
{
_remote?.EndConnect(asyncResult);
}
public void BeginSend(byte[] buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback callback,
object state)
{
_remote?.BeginSend(buffer, offset, size, socketFlags, callback, state);
}
public int EndSend(IAsyncResult asyncResult)
{
return _remote.EndSend(asyncResult);
}
public void BeginReceive(byte[] buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback callback,
object state)
{
_remote?.BeginReceive(buffer, offset, size, socketFlags, callback, state);
}
public int EndReceive(IAsyncResult asyncResult)
{
return _remote.EndReceive(asyncResult);
}
public void Shutdown(SocketShutdown how)
{
_remote?.Shutdown(how);
}
public void Close()
{
_remote?.Close();
}
}
}