200 lines
7.5 KiB
C#
Executable File
200 lines
7.5 KiB
C#
Executable File
//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.34014
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Shadowsocks.Properties {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Shadowsocks.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 使用此强类型资源类,为所有资源查找
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/// 重写当前线程的 CurrentUICulture 属性。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找类似 Shadowsocks=Shadowsocks
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///Enable=启用代理
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///Mode=代理模式
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///PAC=PAC 模式
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///Global=全局模式
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///Servers=服务器选择
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///Edit Servers...=编辑服务器...
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///Start on Boot=开机启动
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///Share over LAN=在局域网共享代理
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///Edit PAC File...=编辑 PAC 文件...
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///Show QRCode...=显示二维码...
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///Show Logs...=显示日志...
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///About...=关于...
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///Quit=退出
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///Edit Servers=编辑服务器
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///&Add=添加(&A)
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///&Delete=删除(&D)
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///Server=服务器
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///Server IP=服务器 IP
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///Server Port=服务器端口
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///Password=密码
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///Encryption=加密
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///Proxy Port=代理端口
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///Remarks=备注
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///OK=确定
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///Cancel=取消
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///New server=未配置的服务器
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///QRCode=二维码
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///Shadowsocks Error: {0}=Shadowsocks 错误: {0}
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///Port already in use=端口已被占用
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///Il [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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internal static string cn {
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get {
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return ResourceManager.GetString("cn", resourceCulture);
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] libsscrypto_dll {
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get {
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object obj = ResourceManager.GetObject("libsscrypto_dll", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找类似 proxyAddress = "__POLIPO_BIND_IP__"
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///
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///socksParentProxy = "127.0.0.1:__SOCKS_PORT__"
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///socksProxyType = socks5
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///diskCacheRoot = ""
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///localDocumentRoot = ""
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///
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///allowedPorts = 1-65535
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///tunnelAllowedPorts = 1-65535 的本地化字符串。
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/// </summary>
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internal static string polipo_config {
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get {
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return ResourceManager.GetString("polipo_config", resourceCulture);
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] polipo_exe {
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get {
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object obj = ResourceManager.GetObject("polipo_exe", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] proxy_pac_txt {
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get {
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object obj = ResourceManager.GetObject("proxy_pac_txt", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap ss16 {
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get {
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object obj = ResourceManager.GetObject("ss16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap ss20 {
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get {
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object obj = ResourceManager.GetObject("ss20", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap ss24 {
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get {
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object obj = ResourceManager.GetObject("ss24", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap ssw128 {
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get {
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object obj = ResourceManager.GetObject("ssw128", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] tld_txt {
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get {
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object obj = ResourceManager.GetObject("tld_txt", resourceCulture);
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return ((byte[])(obj));
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}
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}
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}
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}
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