238 lines
9.3 KiB
C#
238 lines
9.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Text;
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using Shadowsocks.Model;
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using System.IO;
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using System.Net.NetworkInformation;
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using System.Windows.Forms;
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using Newtonsoft.Json;
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using Shadowsocks.Model;
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using Timer = System.Threading.Timer;
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namespace Shadowsocks.Controller.Strategy
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{
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using DataUnit = KeyValuePair<string, string>;
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using DataList = List<KeyValuePair<string, string>>;
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class StatisticsStrategy : IStrategy
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{
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private readonly ShadowsocksController _controller;
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private Server _currentServer;
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private readonly Timer _timer;
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private Dictionary<string, List<StatisticsRawData>> _rawStatistics;
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private int ChoiceKeptMilliseconds
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=> (int) TimeSpan.FromMinutes(_controller.StatisticsConfiguration.ChoiceKeptMinutes).TotalMilliseconds;
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private const int RetryInterval = 2*60*1000; //retry 2 minutes after failed
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public StatisticsStrategy(ShadowsocksController controller)
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{
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_controller = controller;
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var servers = controller.GetCurrentConfiguration().configs;
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var randomIndex = new Random().Next() % servers.Count();
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_currentServer = servers[randomIndex]; //choose a server randomly at first
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_timer = new Timer(ReloadStatisticsAndChooseAServer);
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}
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private void ReloadStatisticsAndChooseAServer(object obj)
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{
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Logging.Debug("Reloading statistics and choose a new server....");
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var servers = _controller.GetCurrentConfiguration().configs;
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LoadStatistics();
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ChooseNewServer(servers);
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}
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private void LoadStatistics()
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{
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try
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{
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var path = AvailabilityStatistics.AvailabilityStatisticsFile;
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Logging.Debug($"loading statistics from {path}");
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if (!File.Exists(path))
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{
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LogWhenEnabled($"statistics file does not exist, try to reload {RetryInterval/60/1000} minutes later");
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_timer.Change(RetryInterval, ChoiceKeptMilliseconds);
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return;
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}
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_rawStatistics = (from l in File.ReadAllLines(path)
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.Skip(1)
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let strings = l.Split(new[] {","}, StringSplitOptions.RemoveEmptyEntries)
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let rawData = new StatisticsRawData
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{
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Timestamp = strings[0],
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ServerName = strings[1],
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ICMPStatus = strings[2],
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RoundtripTime = int.Parse(strings[3]),
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Geolocation = 5 > strings.Length ?
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null
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: strings[4],
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ISP = 6 > strings.Length ? null : strings[5]
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}
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group rawData by rawData.ServerName into server
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select new
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{
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ServerName = server.Key,
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data = server.ToList()
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}).ToDictionary(server => server.ServerName, server=> server.data);
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}
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catch (Exception e)
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{
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Logging.LogUsefulException(e);
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}
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}
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//return the score by data
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//server with highest score will be choosen
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private float GetScore(IEnumerable<StatisticsRawData> rawDataList)
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{
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var config = _controller.StatisticsConfiguration;
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if (config.ByIsp)
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{
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var current = AvailabilityStatistics.GetGeolocationAndIsp().Result;
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rawDataList = rawDataList.Where(data => data.Geolocation == current[0].Value || data.Geolocation == AvailabilityStatistics.State.Unknown);
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rawDataList = rawDataList.Where(data => data.ISP == current[1].Value || data.ISP == AvailabilityStatistics.State.Unknown);
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if (rawDataList.LongCount() == 0) return 0;
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}
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if (config.ByHourOfDay)
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{
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var currentHour = DateTime.Now.Hour;
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rawDataList = rawDataList.Where(data =>
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{
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DateTime dateTime;
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DateTime.TryParseExact(data.Timestamp, AvailabilityStatistics.DateTimePattern, null,
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DateTimeStyles.None, out dateTime);
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var result = dateTime.Hour.Equals(currentHour);
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return result;
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});
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if (rawDataList.LongCount() == 0) return 0;
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}
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var dataList = rawDataList as IList<StatisticsRawData> ?? rawDataList.ToList();
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var serverName = dataList[0]?.ServerName;
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var SuccessTimes = (float) dataList.Count(data => data.ICMPStatus.Equals(IPStatus.Success.ToString()));
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var TimedOutTimes = (float) dataList.Count(data => data.ICMPStatus.Equals(IPStatus.TimedOut.ToString()));
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var statisticsData = new StatisticsData()
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{
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PackageLoss = TimedOutTimes / (SuccessTimes + TimedOutTimes) * 100,
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AverageResponse = Convert.ToInt32(dataList.Average(data => data.RoundtripTime)),
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MinResponse = dataList.Min(data => data.RoundtripTime),
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MaxResponse = dataList.Max(data => data.RoundtripTime)
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};
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float factor;
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float score = 0;
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if (!config.Calculations.TryGetValue("PackageLoss", out factor)) factor = 0;
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score += statisticsData.PackageLoss*factor;
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if (!config.Calculations.TryGetValue("AverageResponse", out factor)) factor = 0;
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score += statisticsData.AverageResponse*factor;
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if (!config.Calculations.TryGetValue("MinResponse", out factor)) factor = 0;
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score += statisticsData.MinResponse*factor;
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if (!config.Calculations.TryGetValue("MaxResponse", out factor)) factor = 0;
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score += statisticsData.MaxResponse*factor;
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Logging.Debug($"{serverName} {JsonConvert.SerializeObject(statisticsData)}");
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return score;
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}
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class StatisticsRawData
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{
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public string Timestamp;
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public string ServerName;
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public string ICMPStatus;
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public int RoundtripTime;
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public string Geolocation;
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public string ISP ;
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}
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public class StatisticsData
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{
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public float PackageLoss;
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public int AverageResponse;
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public int MinResponse;
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public int MaxResponse;
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}
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private void ChooseNewServer(List<Server> servers)
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{
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if (_rawStatistics == null || servers.Count == 0)
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{
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return;
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}
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try
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{
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var bestResult = (from server in servers
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let name = server.FriendlyName()
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where _rawStatistics.ContainsKey(name)
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select new
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{
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server,
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score = GetScore(_rawStatistics[name])
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}
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).Aggregate((result1, result2) => result1.score > result2.score ? result1 : result2);
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if (!_currentServer.Equals(bestResult.server)) //output when enabled
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{
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LogWhenEnabled($"Switch to server: {bestResult.server.FriendlyName()} by statistics: score {bestResult.score}");
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}
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_currentServer = bestResult.server;
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}
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catch (Exception e)
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{
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Logging.LogUsefulException(e);
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}
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}
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private void LogWhenEnabled(string log)
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{
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if (_controller.GetCurrentStrategy()?.ID == ID) //output when enabled
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{
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Console.WriteLine(log);
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}
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}
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public string ID => "com.shadowsocks.strategy.scbs";
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public string Name => I18N.GetString("Choose By Total Package Loss");
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public Server GetAServer(IStrategyCallerType type, IPEndPoint localIPEndPoint)
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{
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var oldServer = _currentServer;
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if (oldServer == null)
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{
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ChooseNewServer(_controller.GetCurrentConfiguration().configs);
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}
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if (oldServer != _currentServer)
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{
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}
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return _currentServer; //current server cached for CachedInterval
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}
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public void ReloadServers()
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{
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ChooseNewServer(_controller.GetCurrentConfiguration().configs);
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_timer?.Change(0, ChoiceKeptMilliseconds);
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}
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public void SetFailure(Server server)
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{
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Logging.Debug($"failure: {server.FriendlyName()}");
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}
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public void UpdateLastRead(Server server)
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{
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//TODO: combine this part of data with ICMP statics
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}
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public void UpdateLastWrite(Server server)
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{
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//TODO: combine this part of data with ICMP statics
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}
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public void UpdateLatency(Server server, TimeSpan latency)
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{
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//TODO: combine this part of data with ICMP statics
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}
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}
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}
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