Files
shadowsocks-windows/shadowsocks-csharp/Controller/Strategy/StatisticsStrategy.cs
T
2015-09-14 21:21:30 +08:00

156 lines
6.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.NetworkInformation;
using System.Threading;
using Newtonsoft.Json;
using Shadowsocks.Model;
namespace Shadowsocks.Controller.Strategy
{
class StatisticsStrategy : IStrategy
{
private readonly ShadowsocksController _controller;
private Server _currentServer;
private readonly Timer _timer;
private Dictionary<string, List<AvailabilityStatistics.RawStatisticsData>> _filteredStatistics;
private int ChoiceKeptMilliseconds
=> (int) TimeSpan.FromMinutes(_controller.StatisticsConfiguration.ChoiceKeptMinutes).TotalMilliseconds;
public StatisticsStrategy(ShadowsocksController controller)
{
_controller = controller;
var servers = controller.GetCurrentConfiguration().configs;
var randomIndex = new Random().Next() % servers.Count();
_currentServer = servers[randomIndex]; //choose a server randomly at first
_timer = new Timer(ReloadStatisticsAndChooseAServer);
}
private void ReloadStatisticsAndChooseAServer(object obj)
{
Logging.Debug("Reloading statistics and choose a new server....");
var servers = _controller.GetCurrentConfiguration().configs;
LoadStatistics();
ChooseNewServer(servers);
}
private void LoadStatistics()
{
_filteredStatistics = _controller.availabilityStatistics.RawStatistics ?? _filteredStatistics ?? new Dictionary<string, List<AvailabilityStatistics.RawStatisticsData>>();
}
//return the score by data
//server with highest score will be choosen
private float GetScore(string serverName)
{
var config = _controller.StatisticsConfiguration;
List<AvailabilityStatistics.RawStatisticsData> dataList;
if (_filteredStatistics == null || !_filteredStatistics.TryGetValue(serverName, out dataList)) return 0;
var successTimes = (float) dataList.Count(data => data.ICMPStatus.Equals(IPStatus.Success.ToString()));
var timedOutTimes = (float) dataList.Count(data => data.ICMPStatus.Equals(IPStatus.TimedOut.ToString()));
var statisticsData = new AvailabilityStatistics.StatisticsData
{
PackageLoss = timedOutTimes/(successTimes + timedOutTimes)*100,
AverageResponse = Convert.ToInt32(dataList.Average(data => data.RoundtripTime)),
MinResponse = dataList.Min(data => data.RoundtripTime),
MaxResponse = dataList.Max(data => data.RoundtripTime)
};
float factor;
float score = 0;
if (!config.Calculations.TryGetValue("PackageLoss", out factor)) factor = 0;
score += statisticsData.PackageLoss*factor;
if (!config.Calculations.TryGetValue("AverageResponse", out factor)) factor = 0;
score += statisticsData.AverageResponse*factor;
if (!config.Calculations.TryGetValue("MinResponse", out factor)) factor = 0;
score += statisticsData.MinResponse*factor;
if (!config.Calculations.TryGetValue("MaxResponse", out factor)) factor = 0;
score += statisticsData.MaxResponse*factor;
Logging.Debug($"{serverName} {JsonConvert.SerializeObject(statisticsData)}");
return score;
}
private void ChooseNewServer(List<Server> servers)
{
if (_filteredStatistics == null || servers.Count == 0)
{
return;
}
try
{
var bestResult = (from server in servers
let name = server.FriendlyName()
where _filteredStatistics.ContainsKey(name)
select new
{
server,
score = GetScore(name)
}
).Aggregate((result1, result2) => result1.score > result2.score ? result1 : result2);
if (!_currentServer.Equals(bestResult.server)) //output when enabled
{
LogWhenEnabled($"Switch to server: {bestResult.server.FriendlyName()} by statistics: score {bestResult.score}");
}
_currentServer = bestResult.server;
}
catch (Exception e)
{
Logging.LogUsefulException(e);
}
}
private void LogWhenEnabled(string log)
{
if (_controller.GetCurrentStrategy()?.ID == ID) //output when enabled
{
Console.WriteLine(log);
}
}
public string ID => "com.shadowsocks.strategy.scbs";
public string Name => I18N.GetString("Choose By Total Package Loss");
public Server GetAServer(IStrategyCallerType type, IPEndPoint localIPEndPoint)
{
var oldServer = _currentServer;
if (oldServer == null)
{
ChooseNewServer(_controller.GetCurrentConfiguration().configs);
}
if (oldServer != _currentServer)
{
}
return _currentServer; //current server cached for CachedInterval
}
public void ReloadServers()
{
ChooseNewServer(_controller.GetCurrentConfiguration().configs);
_timer?.Change(0, ChoiceKeptMilliseconds);
}
public void SetFailure(Server server)
{
Logging.Debug($"failure: {server.FriendlyName()}");
}
public void UpdateLastRead(Server server)
{
//TODO: combine this part of data with ICMP statics
}
public void UpdateLastWrite(Server server)
{
//TODO: combine this part of data with ICMP statics
}
public void UpdateLatency(Server server, TimeSpan latency)
{
//TODO: combine this part of data with ICMP statics
}
}
}