Files
shadowsocks-windows/shadowsocks-csharp/Controller/Service/TCPRelay.cs
T
Syrone Wong 41eb43b54e Drop retry connect
Shadowsocks don't need to reconnect, which is the software's
responsibility to retry.

Signed-off-by: Syrone Wong <wong.syrone@gmail.com>
2016-09-29 16:39:58 +08:00

763 lines
27 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Timers;
using Shadowsocks.Controller.Strategy;
using Shadowsocks.Encryption;
using Shadowsocks.Model;
using Shadowsocks.Proxy;
using Shadowsocks.Util.Sockets;
namespace Shadowsocks.Controller
{
class TCPRelay : Listener.Service
{
private ShadowsocksController _controller;
private DateTime _lastSweepTime;
private Configuration _config;
public ISet<TCPHandler> Handlers { get; set; }
public TCPRelay(ShadowsocksController controller, Configuration conf)
{
_controller = controller;
_config = conf;
Handlers = new HashSet<TCPHandler>();
_lastSweepTime = DateTime.Now;
}
public override bool Handle(byte[] firstPacket, int length, Socket socket, object state)
{
if (socket.ProtocolType != ProtocolType.Tcp
|| (length < 2 || firstPacket[0] != 5))
return false;
socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);
TCPHandler handler = new TCPHandler(_controller, _config, this, socket);
IList<TCPHandler> handlersToClose = new List<TCPHandler>();
lock (Handlers)
{
Handlers.Add(handler);
DateTime now = DateTime.Now;
if (now - _lastSweepTime > TimeSpan.FromSeconds(1))
{
_lastSweepTime = now;
foreach (TCPHandler handler1 in Handlers)
if (now - handler1.lastActivity > TimeSpan.FromSeconds(900))
handlersToClose.Add(handler1);
}
}
foreach (TCPHandler handler1 in handlersToClose)
{
Logging.Debug("Closing timed out TCP connection.");
handler1.Close();
}
/*
* Start after we put it into Handlers set. Otherwise if it failed in handler.Start()
* then it will call handler.Close() before we add it into the set.
* Then the handler will never release until the next Handle call. Sometimes it will
* cause odd problems (especially during memory profiling).
*/
handler.Start(firstPacket, length);
return true;
}
public override void Stop()
{
List<TCPHandler> handlersToClose = new List<TCPHandler>();
lock (Handlers)
{
handlersToClose.AddRange(Handlers);
}
handlersToClose.ForEach(h=>h.Close());
}
public void UpdateInboundCounter(Server server, long n)
{
_controller.UpdateInboundCounter(server, n);
}
public void UpdateOutboundCounter(Server server, long n)
{
_controller.UpdateOutboundCounter(server, n);
}
public void UpdateLatency(Server server, TimeSpan latency)
{
_controller.UpdateLatency(server, latency);
}
}
class TCPHandler
{
class AsyncSession
{
public IProxy Remote { get; }
public AsyncSession(IProxy remote)
{
Remote = remote;
}
}
class AsyncSession<T> : AsyncSession
{
public T State { get; set; }
public AsyncSession(IProxy remote, T state) : base(remote)
{
State = state;
}
public AsyncSession(AsyncSession session, T state): base(session.Remote)
{
State = state;
}
}
// Size of receive buffer.
public static readonly int RecvSize = 8192;
public static readonly int RecvReserveSize = IVEncryptor.ONETIMEAUTH_BYTES + IVEncryptor.AUTH_BYTES; // reserve for one-time auth
public static readonly int BufferSize = RecvSize + RecvReserveSize + 32;
public DateTime lastActivity;
private ShadowsocksController _controller;
private Configuration _config;
private TCPRelay _tcprelay;
private Socket _connection;
private IEncryptor _encryptor;
private Server _server;
private AsyncSession _currentRemoteSession;
private bool _proxyConnected;
private bool _destConnected;
private byte _command;
private byte[] _firstPacket;
private int _firstPacketLength;
private int _totalRead = 0;
private int _totalWrite = 0;
private byte[] _remoteRecvBuffer = new byte[BufferSize];
private byte[] _remoteSendBuffer = new byte[BufferSize];
private byte[] _connetionRecvBuffer = new byte[BufferSize];
private byte[] _connetionSendBuffer = new byte[BufferSize];
private bool _connectionShutdown = false;
private bool _remoteShutdown = false;
private bool _closed = false;
// instance-based lock without static
private readonly object _encryptionLock = new object();
private readonly object _decryptionLock = new object();
private readonly object _closeConnLock = new object();
private DateTime _startConnectTime;
private DateTime _startReceivingTime;
private DateTime _startSendingTime;
public TCPHandler(ShadowsocksController controller, Configuration config, TCPRelay tcprelay, Socket socket)
{
this._controller = controller;
this._config = config;
this._tcprelay = tcprelay;
this._connection = socket;
lastActivity = DateTime.Now;
}
public void CreateRemote()
{
Server server = _controller.GetAServer(IStrategyCallerType.TCP, (IPEndPoint)_connection.RemoteEndPoint);
if (server == null || server.server == "")
throw new ArgumentException("No server configured");
lock (_encryptionLock)
{
lock (_decryptionLock)
{
_encryptor = EncryptorFactory.GetEncryptor(server.method, server.password, server.auth, false);
}
}
this._server = server;
}
public void Start(byte[] firstPacket, int length)
{
_firstPacket = firstPacket;
_firstPacketLength = length;
HandshakeReceive();
}
private void CheckClose()
{
if (_connectionShutdown && _remoteShutdown)
Close();
}
public void Close()
{
lock (_closeConnLock)
{
if (_closed) return;
_closed = true;
}
lock (_tcprelay.Handlers)
{
_tcprelay.Handlers.Remove(this);
}
try
{
_connection.Shutdown(SocketShutdown.Both);
_connection.Close();
}
catch (Exception e)
{
Logging.LogUsefulException(e);
}
try
{
var remote = _currentRemoteSession.Remote;
remote.Shutdown(SocketShutdown.Both);
remote.Close();
}
catch (Exception e)
{
Logging.LogUsefulException(e);
}
lock (_encryptionLock)
{
lock (_decryptionLock)
{
_encryptor?.Dispose();
}
}
}
private void HandshakeReceive()
{
if (_closed) return;
try
{
int bytesRead = _firstPacketLength;
if (bytesRead > 1)
{
byte[] response = { 5, 0 };
if (_firstPacket[0] != 5)
{
// reject socks 4
response = new byte[] { 0, 91 };
Logging.Error("socks 5 protocol error");
}
_connection.BeginSend(response, 0, response.Length, SocketFlags.None, new AsyncCallback(HandshakeSendCallback), null);
}
else
Close();
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void HandshakeSendCallback(IAsyncResult ar)
{
if (_closed) return;
try
{
_connection.EndSend(ar);
// +-----+-----+-------+------+----------+----------+
// | VER | CMD | RSV | ATYP | DST.ADDR | DST.PORT |
// +-----+-----+-------+------+----------+----------+
// | 1 | 1 | X'00' | 1 | Variable | 2 |
// +-----+-----+-------+------+----------+----------+
// Skip first 3 bytes
// TODO validate
_connection.BeginReceive(_connetionRecvBuffer, 0, 3, SocketFlags.None, new AsyncCallback(handshakeReceive2Callback), null);
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void handshakeReceive2Callback(IAsyncResult ar)
{
if (_closed) return;
try
{
int bytesRead = _connection.EndReceive(ar);
if (bytesRead >= 3)
{
_command = _connetionRecvBuffer[1];
if (_command == 1)
{
byte[] response = { 5, 0, 0, 1, 0, 0, 0, 0, 0, 0 };
_connection.BeginSend(response, 0, response.Length, SocketFlags.None, new AsyncCallback(ResponseCallback), null);
}
else if (_command == 3)
HandleUDPAssociate();
}
else
{
Logging.Debug("failed to recv data in Shadowsocks.Controller.TCPHandler.handshakeReceive2Callback()");
Close();
}
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void HandleUDPAssociate()
{
IPEndPoint endPoint = (IPEndPoint)_connection.LocalEndPoint;
byte[] address = endPoint.Address.GetAddressBytes();
int port = endPoint.Port;
byte[] response = new byte[4 + address.Length + 2];
response[0] = 5;
switch (endPoint.AddressFamily)
{
case AddressFamily.InterNetwork:
response[3] = 1;
break;
case AddressFamily.InterNetworkV6:
response[3] = 4;
break;
}
address.CopyTo(response, 4);
response[response.Length - 1] = (byte)(port & 0xFF);
response[response.Length - 2] = (byte)((port >> 8) & 0xFF);
_connection.BeginSend(response, 0, response.Length, SocketFlags.None, new AsyncCallback(ReadAll), true);
}
private void ReadAll(IAsyncResult ar)
{
if (_closed) return;
try
{
if (ar.AsyncState != null)
{
_connection.EndSend(ar);
_connection.BeginReceive(_connetionRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(ReadAll), null);
}
else
{
int bytesRead = _connection.EndReceive(ar);
if (bytesRead > 0)
{
_connection.BeginReceive(_connetionRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(ReadAll), null);
}
else
Close();
}
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void ResponseCallback(IAsyncResult ar)
{
try
{
_connection.EndSend(ar);
StartConnect();
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
// inner class
private class ProxyTimer : Timer
{
public AsyncSession Session;
public EndPoint DestEndPoint;
public Server Server;
public ProxyTimer(int p) : base(p)
{
}
}
private class ServerTimer : Timer
{
public AsyncSession Session;
public Server Server;
public ServerTimer(int p) : base(p) { }
}
private void StartConnect()
{
try
{
CreateRemote();
// Setting up proxy
IProxy remote;
EndPoint proxyEP;
if (_config.proxy.useProxy)
{
switch (_config.proxy.proxyType)
{
case ProxyConfig.PROXY_SOCKS5:
remote = new Socks5Proxy();
break;
case ProxyConfig.PROXY_HTTP:
remote = new HttpProxy();
break;
default:
throw new NotSupportedException("Unknown forward proxy.");
}
proxyEP = SocketUtil.GetEndPoint(_config.proxy.proxyServer, _config.proxy.proxyPort);
}
else
{
remote = new DirectConnect();
proxyEP = null;
}
var session = new AsyncSession(remote);
_currentRemoteSession = session;
ProxyTimer proxyTimer = new ProxyTimer(3000);
proxyTimer.AutoReset = false;
proxyTimer.Elapsed += proxyConnectTimer_Elapsed;
proxyTimer.Enabled = true;
proxyTimer.Session = session;
proxyTimer.DestEndPoint = SocketUtil.GetEndPoint(_server.server, _server.server_port);
proxyTimer.Server = _server;
_proxyConnected = false;
// Connect to the proxy server.
remote.BeginConnectProxy(proxyEP, new AsyncCallback(ProxyConnectCallback), new AsyncSession<ProxyTimer>(remote, proxyTimer));
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void proxyConnectTimer_Elapsed(object sender, ElapsedEventArgs e)
{
var timer = (ProxyTimer) sender;
timer.Elapsed -= proxyConnectTimer_Elapsed;
timer.Enabled = false;
timer.Dispose();
if (_proxyConnected || _destConnected || _closed)
{
return;
}
var proxy = timer.Session.Remote;
Logging.Info($"Proxy {proxy.ProxyEndPoint} timed out");
proxy.Close();
Close();
}
private void ProxyConnectCallback(IAsyncResult ar)
{
Server server = null;
if (_closed)
{
return;
}
try
{
var session = (AsyncSession<ProxyTimer>) ar.AsyncState;
ProxyTimer timer = session.State;
var destEndPoint = timer.DestEndPoint;
server = timer.Server;
timer.Elapsed -= proxyConnectTimer_Elapsed;
timer.Enabled = false;
timer.Dispose();
var remote = session.Remote;
// Complete the connection.
remote.EndConnectProxy(ar);
_proxyConnected = true;
if (_config.isVerboseLogging)
{
if (!(remote is DirectConnect))
{
Logging.Info($"Socket connected to proxy {remote.ProxyEndPoint}");
}
}
_startConnectTime = DateTime.Now;
ServerTimer connectTimer = new ServerTimer(3000);
connectTimer.AutoReset = false;
connectTimer.Elapsed += destConnectTimer_Elapsed;
connectTimer.Enabled = true;
connectTimer.Session = session;
connectTimer.Server = server;
_destConnected = false;
// Connect to the remote endpoint.
remote.BeginConnectDest(destEndPoint, new AsyncCallback(ConnectCallback), new AsyncSession<ServerTimer>(session, connectTimer));
}
catch (ArgumentException)
{
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void destConnectTimer_Elapsed(object sender, ElapsedEventArgs e)
{
var timer = (ServerTimer)sender;
timer.Elapsed -= destConnectTimer_Elapsed;
timer.Enabled = false;
timer.Dispose();
if (_destConnected || _closed)
{
return;
}
var session = timer.Session;
Server server = timer.Server;
IStrategy strategy = _controller.GetCurrentStrategy();
strategy?.SetFailure(server);
Logging.Info($"{server.FriendlyName()} timed out");
session.Remote.Close();
Close();
}
private void ConnectCallback(IAsyncResult ar)
{
if (_closed) return;
try
{
var session = (AsyncSession<ServerTimer>) ar.AsyncState;
ServerTimer timer = session.State;
_server = timer.Server;
timer.Elapsed -= destConnectTimer_Elapsed;
timer.Enabled = false;
timer.Dispose();
var remote = session.Remote;
// Complete the connection.
remote.EndConnectDest(ar);
_destConnected = true;
if (_config.isVerboseLogging)
{
Logging.Info($"Socket connected to ss server: {_server.FriendlyName()}");
}
var latency = DateTime.Now - _startConnectTime;
IStrategy strategy = _controller.GetCurrentStrategy();
strategy?.UpdateLatency(_server, latency);
_tcprelay.UpdateLatency(_server, latency);
StartPipe(session);
}
catch (ArgumentException)
{
}
catch (Exception e)
{
if (_server != null)
{
IStrategy strategy = _controller.GetCurrentStrategy();
strategy?.SetFailure(_server);
}
Logging.LogUsefulException(e);
Close();
}
}
private void StartPipe(AsyncSession session)
{
if (_closed) return;
try
{
_startReceivingTime = DateTime.Now;
session.Remote.BeginReceive(_remoteRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(PipeRemoteReceiveCallback), session);
_connection.BeginReceive(_connetionRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(PipeConnectionReceiveCallback),
new AsyncSession<bool>(session, true) /* to tell the callback this is the first time reading packet, and we haven't found the header yet. */);
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void PipeRemoteReceiveCallback(IAsyncResult ar)
{
if (_closed) return;
try
{
var session = (AsyncSession) ar.AsyncState;
int bytesRead = session.Remote.EndReceive(ar);
_totalRead += bytesRead;
_tcprelay.UpdateInboundCounter(_server, bytesRead);
if (bytesRead > 0)
{
lastActivity = DateTime.Now;
int bytesToSend;
lock (_decryptionLock)
{
_encryptor.Decrypt(_remoteRecvBuffer, bytesRead, _remoteSendBuffer, out bytesToSend);
}
_connection.BeginSend(_remoteSendBuffer, 0, bytesToSend, SocketFlags.None, new AsyncCallback(PipeConnectionSendCallback), session);
IStrategy strategy = _controller.GetCurrentStrategy();
strategy?.UpdateLastRead(_server);
}
else
{
_connection.Shutdown(SocketShutdown.Send);
_connectionShutdown = true;
CheckClose();
}
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void PipeConnectionReceiveCallback(IAsyncResult ar)
{
if (_closed) return;
try
{
int bytesRead = _connection.EndReceive(ar);
_totalWrite += bytesRead;
var session = (AsyncSession<bool>) ar.AsyncState;
var remote = session.Remote;
if (bytesRead > 0)
{
/*
* Only the first packet contains the socks5 header, it doesn't make sense to parse every packets.
* Also it's unnecessary to parse these data if we turn off the VerboseLogging.
*/
if (session.State && _config.isVerboseLogging)
{
int atyp = _connetionRecvBuffer[0];
string dst_addr;
int dst_port;
switch (atyp)
{
case 1: // IPv4 address, 4 bytes
dst_addr = new IPAddress(_connetionRecvBuffer.Skip(1).Take(4).ToArray()).ToString();
dst_port = (_connetionRecvBuffer[5] << 8) + _connetionRecvBuffer[6];
Logging.Info($"connect to {dst_addr}:{dst_port}");
session.State = false;
break;
case 3: // domain name, length + str
int len = _connetionRecvBuffer[1];
dst_addr = System.Text.Encoding.UTF8.GetString(_connetionRecvBuffer, 2, len);
dst_port = (_connetionRecvBuffer[len + 2] << 8) + _connetionRecvBuffer[len + 3];
Logging.Info($"connect to {dst_addr}:{dst_port}");
session.State = false;
break;
case 4: // IPv6 address, 16 bytes
dst_addr = new IPAddress(_connetionRecvBuffer.Skip(1).Take(16).ToArray()).ToString();
dst_port = (_connetionRecvBuffer[17] << 8) + _connetionRecvBuffer[18];
Logging.Info($"connect to [{dst_addr}]:{dst_port}");
session.State = false;
break;
}
}
int bytesToSend;
lock (_encryptionLock)
{
_encryptor.Encrypt(_connetionRecvBuffer, bytesRead, _connetionSendBuffer, out bytesToSend);
}
_tcprelay.UpdateOutboundCounter(_server, bytesToSend);
_startSendingTime = DateTime.Now;
remote.BeginSend(_connetionSendBuffer, 0, bytesToSend, SocketFlags.None, new AsyncCallback(PipeRemoteSendCallback), session);
IStrategy strategy = _controller.GetCurrentStrategy();
strategy?.UpdateLastWrite(_server);
}
else
{
remote.Shutdown(SocketShutdown.Send);
_remoteShutdown = true;
CheckClose();
}
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void PipeRemoteSendCallback(IAsyncResult ar)
{
if (_closed) return;
try
{
var session = (AsyncSession)ar.AsyncState;
session.Remote.EndSend(ar);
_connection.BeginReceive(_connetionRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(PipeConnectionReceiveCallback), session);
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
private void PipeConnectionSendCallback(IAsyncResult ar)
{
try
{
var session = (AsyncSession)ar.AsyncState;
_connection.EndSend(ar);
session.Remote.BeginReceive(_remoteRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(PipeRemoteReceiveCallback), session);
}
catch (Exception e)
{
Logging.LogUsefulException(e);
Close();
}
}
}
}