Shadowsocks don't need to reconnect, which is the software's responsibility to retry. Signed-off-by: Syrone Wong <wong.syrone@gmail.com>
763 lines
27 KiB
C#
763 lines
27 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Timers;
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using Shadowsocks.Controller.Strategy;
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using Shadowsocks.Encryption;
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using Shadowsocks.Model;
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using Shadowsocks.Proxy;
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using Shadowsocks.Util.Sockets;
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namespace Shadowsocks.Controller
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{
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class TCPRelay : Listener.Service
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{
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private ShadowsocksController _controller;
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private DateTime _lastSweepTime;
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private Configuration _config;
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public ISet<TCPHandler> Handlers { get; set; }
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public TCPRelay(ShadowsocksController controller, Configuration conf)
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{
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_controller = controller;
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_config = conf;
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Handlers = new HashSet<TCPHandler>();
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_lastSweepTime = DateTime.Now;
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}
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public override bool Handle(byte[] firstPacket, int length, Socket socket, object state)
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{
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if (socket.ProtocolType != ProtocolType.Tcp
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|| (length < 2 || firstPacket[0] != 5))
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return false;
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socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);
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TCPHandler handler = new TCPHandler(_controller, _config, this, socket);
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IList<TCPHandler> handlersToClose = new List<TCPHandler>();
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lock (Handlers)
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{
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Handlers.Add(handler);
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DateTime now = DateTime.Now;
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if (now - _lastSweepTime > TimeSpan.FromSeconds(1))
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{
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_lastSweepTime = now;
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foreach (TCPHandler handler1 in Handlers)
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if (now - handler1.lastActivity > TimeSpan.FromSeconds(900))
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handlersToClose.Add(handler1);
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}
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}
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foreach (TCPHandler handler1 in handlersToClose)
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{
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Logging.Debug("Closing timed out TCP connection.");
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handler1.Close();
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}
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/*
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* Start after we put it into Handlers set. Otherwise if it failed in handler.Start()
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* then it will call handler.Close() before we add it into the set.
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* Then the handler will never release until the next Handle call. Sometimes it will
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* cause odd problems (especially during memory profiling).
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*/
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handler.Start(firstPacket, length);
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return true;
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}
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public override void Stop()
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{
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List<TCPHandler> handlersToClose = new List<TCPHandler>();
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lock (Handlers)
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{
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handlersToClose.AddRange(Handlers);
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}
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handlersToClose.ForEach(h=>h.Close());
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}
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public void UpdateInboundCounter(Server server, long n)
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{
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_controller.UpdateInboundCounter(server, n);
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}
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public void UpdateOutboundCounter(Server server, long n)
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{
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_controller.UpdateOutboundCounter(server, n);
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}
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public void UpdateLatency(Server server, TimeSpan latency)
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{
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_controller.UpdateLatency(server, latency);
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}
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}
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class TCPHandler
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{
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class AsyncSession
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{
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public IProxy Remote { get; }
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public AsyncSession(IProxy remote)
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{
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Remote = remote;
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}
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}
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class AsyncSession<T> : AsyncSession
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{
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public T State { get; set; }
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public AsyncSession(IProxy remote, T state) : base(remote)
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{
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State = state;
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}
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public AsyncSession(AsyncSession session, T state): base(session.Remote)
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{
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State = state;
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}
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}
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// Size of receive buffer.
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public static readonly int RecvSize = 8192;
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public static readonly int RecvReserveSize = IVEncryptor.ONETIMEAUTH_BYTES + IVEncryptor.AUTH_BYTES; // reserve for one-time auth
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public static readonly int BufferSize = RecvSize + RecvReserveSize + 32;
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public DateTime lastActivity;
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private ShadowsocksController _controller;
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private Configuration _config;
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private TCPRelay _tcprelay;
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private Socket _connection;
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private IEncryptor _encryptor;
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private Server _server;
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private AsyncSession _currentRemoteSession;
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private bool _proxyConnected;
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private bool _destConnected;
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private byte _command;
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private byte[] _firstPacket;
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private int _firstPacketLength;
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private int _totalRead = 0;
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private int _totalWrite = 0;
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private byte[] _remoteRecvBuffer = new byte[BufferSize];
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private byte[] _remoteSendBuffer = new byte[BufferSize];
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private byte[] _connetionRecvBuffer = new byte[BufferSize];
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private byte[] _connetionSendBuffer = new byte[BufferSize];
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private bool _connectionShutdown = false;
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private bool _remoteShutdown = false;
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private bool _closed = false;
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// instance-based lock without static
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private readonly object _encryptionLock = new object();
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private readonly object _decryptionLock = new object();
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private readonly object _closeConnLock = new object();
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private DateTime _startConnectTime;
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private DateTime _startReceivingTime;
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private DateTime _startSendingTime;
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public TCPHandler(ShadowsocksController controller, Configuration config, TCPRelay tcprelay, Socket socket)
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{
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this._controller = controller;
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this._config = config;
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this._tcprelay = tcprelay;
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this._connection = socket;
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lastActivity = DateTime.Now;
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}
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public void CreateRemote()
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{
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Server server = _controller.GetAServer(IStrategyCallerType.TCP, (IPEndPoint)_connection.RemoteEndPoint);
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if (server == null || server.server == "")
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throw new ArgumentException("No server configured");
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lock (_encryptionLock)
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{
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lock (_decryptionLock)
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{
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_encryptor = EncryptorFactory.GetEncryptor(server.method, server.password, server.auth, false);
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}
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}
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this._server = server;
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}
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public void Start(byte[] firstPacket, int length)
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{
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_firstPacket = firstPacket;
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_firstPacketLength = length;
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HandshakeReceive();
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}
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private void CheckClose()
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{
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if (_connectionShutdown && _remoteShutdown)
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Close();
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}
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public void Close()
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{
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lock (_closeConnLock)
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{
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if (_closed) return;
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_closed = true;
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}
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lock (_tcprelay.Handlers)
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{
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_tcprelay.Handlers.Remove(this);
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}
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try
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{
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_connection.Shutdown(SocketShutdown.Both);
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_connection.Close();
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}
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catch (Exception e)
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{
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Logging.LogUsefulException(e);
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}
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try
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{
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var remote = _currentRemoteSession.Remote;
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remote.Shutdown(SocketShutdown.Both);
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remote.Close();
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}
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catch (Exception e)
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{
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Logging.LogUsefulException(e);
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}
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lock (_encryptionLock)
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{
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lock (_decryptionLock)
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{
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_encryptor?.Dispose();
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}
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}
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}
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private void HandshakeReceive()
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{
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if (_closed) return;
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try
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{
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int bytesRead = _firstPacketLength;
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if (bytesRead > 1)
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{
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byte[] response = { 5, 0 };
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if (_firstPacket[0] != 5)
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{
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// reject socks 4
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response = new byte[] { 0, 91 };
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Logging.Error("socks 5 protocol error");
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}
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_connection.BeginSend(response, 0, response.Length, SocketFlags.None, new AsyncCallback(HandshakeSendCallback), null);
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}
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else
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Close();
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}
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catch (Exception e)
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{
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Logging.LogUsefulException(e);
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Close();
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}
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}
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private void HandshakeSendCallback(IAsyncResult ar)
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{
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if (_closed) return;
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try
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{
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_connection.EndSend(ar);
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// +-----+-----+-------+------+----------+----------+
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// | VER | CMD | RSV | ATYP | DST.ADDR | DST.PORT |
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// +-----+-----+-------+------+----------+----------+
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// | 1 | 1 | X'00' | 1 | Variable | 2 |
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// +-----+-----+-------+------+----------+----------+
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// Skip first 3 bytes
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// TODO validate
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_connection.BeginReceive(_connetionRecvBuffer, 0, 3, SocketFlags.None, new AsyncCallback(handshakeReceive2Callback), null);
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}
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catch (Exception e)
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{
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Logging.LogUsefulException(e);
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Close();
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}
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}
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private void handshakeReceive2Callback(IAsyncResult ar)
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{
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if (_closed) return;
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try
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{
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int bytesRead = _connection.EndReceive(ar);
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if (bytesRead >= 3)
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{
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_command = _connetionRecvBuffer[1];
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if (_command == 1)
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{
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byte[] response = { 5, 0, 0, 1, 0, 0, 0, 0, 0, 0 };
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_connection.BeginSend(response, 0, response.Length, SocketFlags.None, new AsyncCallback(ResponseCallback), null);
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}
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else if (_command == 3)
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HandleUDPAssociate();
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}
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else
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{
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Logging.Debug("failed to recv data in Shadowsocks.Controller.TCPHandler.handshakeReceive2Callback()");
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Close();
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}
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}
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catch (Exception e)
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{
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Logging.LogUsefulException(e);
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Close();
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}
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}
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private void HandleUDPAssociate()
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{
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IPEndPoint endPoint = (IPEndPoint)_connection.LocalEndPoint;
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byte[] address = endPoint.Address.GetAddressBytes();
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int port = endPoint.Port;
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byte[] response = new byte[4 + address.Length + 2];
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response[0] = 5;
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switch (endPoint.AddressFamily)
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{
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case AddressFamily.InterNetwork:
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response[3] = 1;
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break;
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case AddressFamily.InterNetworkV6:
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response[3] = 4;
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break;
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}
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address.CopyTo(response, 4);
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response[response.Length - 1] = (byte)(port & 0xFF);
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response[response.Length - 2] = (byte)((port >> 8) & 0xFF);
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_connection.BeginSend(response, 0, response.Length, SocketFlags.None, new AsyncCallback(ReadAll), true);
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}
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private void ReadAll(IAsyncResult ar)
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{
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if (_closed) return;
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try
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{
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if (ar.AsyncState != null)
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{
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_connection.EndSend(ar);
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_connection.BeginReceive(_connetionRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(ReadAll), null);
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}
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else
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{
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int bytesRead = _connection.EndReceive(ar);
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if (bytesRead > 0)
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{
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_connection.BeginReceive(_connetionRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(ReadAll), null);
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}
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else
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Close();
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}
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}
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catch (Exception e)
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{
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Logging.LogUsefulException(e);
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Close();
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}
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}
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private void ResponseCallback(IAsyncResult ar)
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{
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try
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{
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_connection.EndSend(ar);
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StartConnect();
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}
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catch (Exception e)
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{
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Logging.LogUsefulException(e);
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Close();
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}
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}
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// inner class
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private class ProxyTimer : Timer
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{
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public AsyncSession Session;
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public EndPoint DestEndPoint;
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public Server Server;
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public ProxyTimer(int p) : base(p)
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{
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}
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}
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private class ServerTimer : Timer
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{
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public AsyncSession Session;
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public Server Server;
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public ServerTimer(int p) : base(p) { }
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}
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private void StartConnect()
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{
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try
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{
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CreateRemote();
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// Setting up proxy
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IProxy remote;
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EndPoint proxyEP;
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if (_config.proxy.useProxy)
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{
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switch (_config.proxy.proxyType)
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{
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case ProxyConfig.PROXY_SOCKS5:
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remote = new Socks5Proxy();
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break;
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case ProxyConfig.PROXY_HTTP:
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remote = new HttpProxy();
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break;
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default:
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throw new NotSupportedException("Unknown forward proxy.");
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}
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proxyEP = SocketUtil.GetEndPoint(_config.proxy.proxyServer, _config.proxy.proxyPort);
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}
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else
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{
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remote = new DirectConnect();
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proxyEP = null;
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}
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var session = new AsyncSession(remote);
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_currentRemoteSession = session;
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ProxyTimer proxyTimer = new ProxyTimer(3000);
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proxyTimer.AutoReset = false;
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proxyTimer.Elapsed += proxyConnectTimer_Elapsed;
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proxyTimer.Enabled = true;
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proxyTimer.Session = session;
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proxyTimer.DestEndPoint = SocketUtil.GetEndPoint(_server.server, _server.server_port);
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proxyTimer.Server = _server;
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_proxyConnected = false;
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// Connect to the proxy server.
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remote.BeginConnectProxy(proxyEP, new AsyncCallback(ProxyConnectCallback), new AsyncSession<ProxyTimer>(remote, proxyTimer));
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}
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catch (Exception e)
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{
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Logging.LogUsefulException(e);
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Close();
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}
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}
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private void proxyConnectTimer_Elapsed(object sender, ElapsedEventArgs e)
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{
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var timer = (ProxyTimer) sender;
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timer.Elapsed -= proxyConnectTimer_Elapsed;
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timer.Enabled = false;
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timer.Dispose();
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if (_proxyConnected || _destConnected || _closed)
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{
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return;
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}
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var proxy = timer.Session.Remote;
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Logging.Info($"Proxy {proxy.ProxyEndPoint} timed out");
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proxy.Close();
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Close();
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}
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private void ProxyConnectCallback(IAsyncResult ar)
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{
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Server server = null;
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if (_closed)
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{
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return;
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}
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try
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{
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var session = (AsyncSession<ProxyTimer>) ar.AsyncState;
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ProxyTimer timer = session.State;
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var destEndPoint = timer.DestEndPoint;
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server = timer.Server;
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timer.Elapsed -= proxyConnectTimer_Elapsed;
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timer.Enabled = false;
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timer.Dispose();
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var remote = session.Remote;
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// Complete the connection.
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remote.EndConnectProxy(ar);
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_proxyConnected = true;
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if (_config.isVerboseLogging)
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{
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if (!(remote is DirectConnect))
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{
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Logging.Info($"Socket connected to proxy {remote.ProxyEndPoint}");
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}
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}
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_startConnectTime = DateTime.Now;
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ServerTimer connectTimer = new ServerTimer(3000);
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connectTimer.AutoReset = false;
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connectTimer.Elapsed += destConnectTimer_Elapsed;
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connectTimer.Enabled = true;
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connectTimer.Session = session;
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connectTimer.Server = server;
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_destConnected = false;
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// Connect to the remote endpoint.
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remote.BeginConnectDest(destEndPoint, new AsyncCallback(ConnectCallback), new AsyncSession<ServerTimer>(session, connectTimer));
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}
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catch (ArgumentException)
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{
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}
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catch (Exception e)
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{
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Logging.LogUsefulException(e);
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Close();
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}
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}
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private void destConnectTimer_Elapsed(object sender, ElapsedEventArgs e)
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{
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var timer = (ServerTimer)sender;
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timer.Elapsed -= destConnectTimer_Elapsed;
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timer.Enabled = false;
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timer.Dispose();
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if (_destConnected || _closed)
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{
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return;
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}
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var session = timer.Session;
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Server server = timer.Server;
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IStrategy strategy = _controller.GetCurrentStrategy();
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strategy?.SetFailure(server);
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Logging.Info($"{server.FriendlyName()} timed out");
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session.Remote.Close();
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Close();
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}
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private void ConnectCallback(IAsyncResult ar)
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{
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if (_closed) return;
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try
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{
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var session = (AsyncSession<ServerTimer>) ar.AsyncState;
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ServerTimer timer = session.State;
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_server = timer.Server;
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timer.Elapsed -= destConnectTimer_Elapsed;
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timer.Enabled = false;
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timer.Dispose();
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var remote = session.Remote;
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// Complete the connection.
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remote.EndConnectDest(ar);
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_destConnected = true;
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if (_config.isVerboseLogging)
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{
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Logging.Info($"Socket connected to ss server: {_server.FriendlyName()}");
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}
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var latency = DateTime.Now - _startConnectTime;
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IStrategy strategy = _controller.GetCurrentStrategy();
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strategy?.UpdateLatency(_server, latency);
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_tcprelay.UpdateLatency(_server, latency);
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StartPipe(session);
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}
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catch (ArgumentException)
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{
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}
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catch (Exception e)
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{
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if (_server != null)
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{
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IStrategy strategy = _controller.GetCurrentStrategy();
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strategy?.SetFailure(_server);
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}
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Logging.LogUsefulException(e);
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Close();
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}
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}
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private void StartPipe(AsyncSession session)
|
|
{
|
|
if (_closed) return;
|
|
try
|
|
{
|
|
_startReceivingTime = DateTime.Now;
|
|
session.Remote.BeginReceive(_remoteRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(PipeRemoteReceiveCallback), session);
|
|
_connection.BeginReceive(_connetionRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(PipeConnectionReceiveCallback),
|
|
new AsyncSession<bool>(session, true) /* to tell the callback this is the first time reading packet, and we haven't found the header yet. */);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logging.LogUsefulException(e);
|
|
Close();
|
|
}
|
|
}
|
|
|
|
private void PipeRemoteReceiveCallback(IAsyncResult ar)
|
|
{
|
|
if (_closed) return;
|
|
try
|
|
{
|
|
var session = (AsyncSession) ar.AsyncState;
|
|
int bytesRead = session.Remote.EndReceive(ar);
|
|
_totalRead += bytesRead;
|
|
_tcprelay.UpdateInboundCounter(_server, bytesRead);
|
|
if (bytesRead > 0)
|
|
{
|
|
lastActivity = DateTime.Now;
|
|
int bytesToSend;
|
|
lock (_decryptionLock)
|
|
{
|
|
_encryptor.Decrypt(_remoteRecvBuffer, bytesRead, _remoteSendBuffer, out bytesToSend);
|
|
}
|
|
_connection.BeginSend(_remoteSendBuffer, 0, bytesToSend, SocketFlags.None, new AsyncCallback(PipeConnectionSendCallback), session);
|
|
IStrategy strategy = _controller.GetCurrentStrategy();
|
|
strategy?.UpdateLastRead(_server);
|
|
}
|
|
else
|
|
{
|
|
_connection.Shutdown(SocketShutdown.Send);
|
|
_connectionShutdown = true;
|
|
CheckClose();
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logging.LogUsefulException(e);
|
|
Close();
|
|
}
|
|
}
|
|
|
|
private void PipeConnectionReceiveCallback(IAsyncResult ar)
|
|
{
|
|
if (_closed) return;
|
|
try
|
|
{
|
|
int bytesRead = _connection.EndReceive(ar);
|
|
_totalWrite += bytesRead;
|
|
|
|
var session = (AsyncSession<bool>) ar.AsyncState;
|
|
var remote = session.Remote;
|
|
|
|
if (bytesRead > 0)
|
|
{
|
|
/*
|
|
* Only the first packet contains the socks5 header, it doesn't make sense to parse every packets.
|
|
* Also it's unnecessary to parse these data if we turn off the VerboseLogging.
|
|
*/
|
|
if (session.State && _config.isVerboseLogging)
|
|
{
|
|
int atyp = _connetionRecvBuffer[0];
|
|
string dst_addr;
|
|
int dst_port;
|
|
switch (atyp)
|
|
{
|
|
case 1: // IPv4 address, 4 bytes
|
|
dst_addr = new IPAddress(_connetionRecvBuffer.Skip(1).Take(4).ToArray()).ToString();
|
|
dst_port = (_connetionRecvBuffer[5] << 8) + _connetionRecvBuffer[6];
|
|
|
|
Logging.Info($"connect to {dst_addr}:{dst_port}");
|
|
session.State = false;
|
|
break;
|
|
case 3: // domain name, length + str
|
|
int len = _connetionRecvBuffer[1];
|
|
dst_addr = System.Text.Encoding.UTF8.GetString(_connetionRecvBuffer, 2, len);
|
|
dst_port = (_connetionRecvBuffer[len + 2] << 8) + _connetionRecvBuffer[len + 3];
|
|
|
|
Logging.Info($"connect to {dst_addr}:{dst_port}");
|
|
session.State = false;
|
|
break;
|
|
case 4: // IPv6 address, 16 bytes
|
|
dst_addr = new IPAddress(_connetionRecvBuffer.Skip(1).Take(16).ToArray()).ToString();
|
|
dst_port = (_connetionRecvBuffer[17] << 8) + _connetionRecvBuffer[18];
|
|
|
|
Logging.Info($"connect to [{dst_addr}]:{dst_port}");
|
|
session.State = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
int bytesToSend;
|
|
lock (_encryptionLock)
|
|
{
|
|
_encryptor.Encrypt(_connetionRecvBuffer, bytesRead, _connetionSendBuffer, out bytesToSend);
|
|
}
|
|
_tcprelay.UpdateOutboundCounter(_server, bytesToSend);
|
|
_startSendingTime = DateTime.Now;
|
|
remote.BeginSend(_connetionSendBuffer, 0, bytesToSend, SocketFlags.None, new AsyncCallback(PipeRemoteSendCallback), session);
|
|
IStrategy strategy = _controller.GetCurrentStrategy();
|
|
strategy?.UpdateLastWrite(_server);
|
|
}
|
|
else
|
|
{
|
|
remote.Shutdown(SocketShutdown.Send);
|
|
_remoteShutdown = true;
|
|
CheckClose();
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logging.LogUsefulException(e);
|
|
Close();
|
|
}
|
|
}
|
|
|
|
private void PipeRemoteSendCallback(IAsyncResult ar)
|
|
{
|
|
if (_closed) return;
|
|
try
|
|
{
|
|
var session = (AsyncSession)ar.AsyncState;
|
|
session.Remote.EndSend(ar);
|
|
_connection.BeginReceive(_connetionRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(PipeConnectionReceiveCallback), session);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logging.LogUsefulException(e);
|
|
Close();
|
|
}
|
|
}
|
|
|
|
private void PipeConnectionSendCallback(IAsyncResult ar)
|
|
{
|
|
try
|
|
{
|
|
var session = (AsyncSession)ar.AsyncState;
|
|
_connection.EndSend(ar);
|
|
session.Remote.BeginReceive(_remoteRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(PipeRemoteReceiveCallback), session);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logging.LogUsefulException(e);
|
|
Close();
|
|
}
|
|
}
|
|
}
|
|
}
|