Files
Syrone Wong a9af9fdfc0 Refactor
- use null conditional access in case some connections been
  cancelled unexpectedly and may cause null reference exception
- Refine error message
- use conditional operator to simplify some code

Signed-off-by: Syrone Wong <wong.syrone@gmail.com>
2016-08-10 15:27:38 +08:00

97 lines
2.6 KiB
C#

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace Shadowsocks.Proxy
{
public class DirectConnect : IProxy
{
private class FakeAsyncResult : IAsyncResult
{
public FakeAsyncResult(object state)
{
AsyncState = state;
}
public bool IsCompleted { get; } = true;
public WaitHandle AsyncWaitHandle { get; } = null;
public object AsyncState { get; }
public bool CompletedSynchronously { get; } = true;
}
private Socket _remote;
public EndPoint LocalEndPoint => _remote.LocalEndPoint;
public EndPoint ProxyEndPoint { get; private set; }
public EndPoint DestEndPoint { get; private set; }
public void BeginConnectProxy(EndPoint remoteEP, AsyncCallback callback, object state)
{
// do nothing
ProxyEndPoint = remoteEP;
var r = new FakeAsyncResult(state);
callback?.Invoke(r);
}
public void EndConnectProxy(IAsyncResult asyncResult)
{
// do nothing
}
public void BeginConnectDest(EndPoint remoteEP, AsyncCallback callback, object state)
{
if (_remote == null)
{
_remote = new Socket(remoteEP.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
_remote.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);
}
DestEndPoint = remoteEP;
_remote.BeginConnect(remoteEP, callback, state);
}
public void EndConnectDest(IAsyncResult asyncResult)
{
_remote?.EndConnect(asyncResult);
}
public void BeginSend(byte[] buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback callback,
object state)
{
_remote?.BeginSend(buffer, offset, size, socketFlags, callback, state);
}
public int EndSend(IAsyncResult asyncResult)
{
return _remote.EndSend(asyncResult);
}
public void BeginReceive(byte[] buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback callback,
object state)
{
_remote?.BeginReceive(buffer, offset, size, socketFlags, callback, state);
}
public int EndReceive(IAsyncResult asyncResult)
{
return _remote.EndReceive(asyncResult);
}
public void Shutdown(SocketShutdown how)
{
_remote?.Shutdown(how);
}
public void Close()
{
_remote?.Close();
}
}
}