Fix comment

Signed-off-by: noisyfox <timemanager.rick@gmail.com>
This commit is contained in:
noisyfox
2016-09-17 15:12:48 +10:00
parent 2a12ac5578
commit 5e082e2961
@@ -12,17 +12,14 @@ namespace Shadowsocks.Util.Sockets
* If the server address is host name, then it may have both ipv4 and ipv6 address
* after resolving. The main idea is we don't want to resolve and choose the address
* by ourself. Instead, Socket.ConnectAsync() do handle this thing internally by trying
* each address and returning an established socket connection. Such approach solves
* two problem:
* 1. Async DNS resolving.
* 2.
* each address and returning an established socket connection.
*/
public class WrappedSocket
{
public EndPoint LocalEndPoint => _activeSocket?.LocalEndPoint;
// Only used during connection and close, so it won't cost too much.
private SpinLock _socketSyncLock = new SpinLock();
// Only used during connection and close, so it won't cost too much.
private volatile bool _disposed;
private bool Connected => _activeSocket != null;