Files
2015-01-13 02:26:31 +08:00

259 lines
7.7 KiB
C#
Executable File

/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
namespace ZXing.Common
{
/// <summary>
/// <p>Represents a 2D matrix of bits. In function arguments below, and throughout the common
/// module, x is the column position, and y is the row position. The ordering is always x, y.
/// The origin is at the top-left.</p>
/// <p>Internally the bits are represented in a 1-D array of 32-bit ints. However, each row begins
/// with a new int. This is done intentionally so that we can copy out a row into a BitArray very
/// efficiently.</p>
/// <p>The ordering of bits is row-major. Within each int, the least significant bits are used first,
/// meaning they represent lower x values. This is compatible with BitArray's implementation.</p>
/// </summary>
/// <author>Sean Owen</author>
/// <author>dswitkin@google.com (Daniel Switkin)</author>
public sealed partial class BitMatrix
{
private readonly int width;
private readonly int height;
private readonly int rowSize;
private readonly int[] bits;
/// <returns> The width of the matrix
/// </returns>
public int Width
{
get
{
return width;
}
}
/// <returns> The height of the matrix
/// </returns>
public int Height
{
get
{
return height;
}
}
// A helper to construct a square matrix.
public BitMatrix(int dimension)
: this(dimension, dimension)
{
}
public BitMatrix(int width, int height)
{
if (width < 1 || height < 1)
{
throw new System.ArgumentException("Both dimensions must be greater than 0");
}
this.width = width;
this.height = height;
this.rowSize = (width + 31) >> 5;
bits = new int[rowSize * height];
}
private BitMatrix(int width, int height, int rowSize, int[] bits)
{
this.width = width;
this.height = height;
this.rowSize = rowSize;
this.bits = bits;
}
/// <summary> <p>Gets the requested bit, where true means black.</p>
///
/// </summary>
/// <param name="x">The horizontal component (i.e. which column)
/// </param>
/// <param name="y">The vertical component (i.e. which row)
/// </param>
/// <returns> value of given bit in matrix
/// </returns>
public bool this[int x, int y]
{
get
{
int offset = y * rowSize + (x >> 5);
return (((int)((uint)(bits[offset]) >> (x & 0x1f))) & 1) != 0;
}
set
{
if (value)
{
int offset = y * rowSize + (x >> 5);
bits[offset] |= 1 << (x & 0x1f);
}
}
}
/// <summary> <p>Flips the given bit.</p>
///
/// </summary>
/// <param name="x">The horizontal component (i.e. which column)
/// </param>
/// <param name="y">The vertical component (i.e. which row)
/// </param>
public void flip(int x, int y)
{
int offset = y * rowSize + (x >> 5);
bits[offset] ^= 1 << (x & 0x1f);
}
/// <summary> <p>Sets a square region of the bit matrix to true.</p>
///
/// </summary>
/// <param name="left">The horizontal position to begin at (inclusive)
/// </param>
/// <param name="top">The vertical position to begin at (inclusive)
/// </param>
/// <param name="width">The width of the region
/// </param>
/// <param name="height">The height of the region
/// </param>
public void setRegion(int left, int top, int width, int height)
{
if (top < 0 || left < 0)
{
throw new System.ArgumentException("Left and top must be nonnegative");
}
if (height < 1 || width < 1)
{
throw new System.ArgumentException("Height and width must be at least 1");
}
int right = left + width;
int bottom = top + height;
if (bottom > this.height || right > this.width)
{
throw new System.ArgumentException("The region must fit inside the matrix");
}
for (int y = top; y < bottom; y++)
{
int offset = y * rowSize;
for (int x = left; x < right; x++)
{
bits[offset + (x >> 5)] |= 1 << (x & 0x1f);
}
}
}
/// <summary> A fast method to retrieve one row of data from the matrix as a BitArray.
///
/// </summary>
/// <param name="y">The row to retrieve
/// </param>
/// <param name="row">An optional caller-allocated BitArray, will be allocated if null or too small
/// </param>
/// <returns> The resulting BitArray - this reference should always be used even when passing
/// your own row
/// </returns>
public BitArray getRow(int y, BitArray row)
{
if (row == null || row.Size < width)
{
row = new BitArray(width);
}
else
{
row.clear();
}
int offset = y * rowSize;
for (int x = 0; x < rowSize; x++)
{
row.setBulk(x << 5, bits[offset + x]);
}
return row;
}
/// <summary>
/// Sets the row.
/// </summary>
/// <param name="y">row to set</param>
/// <param name="row">{@link BitArray} to copy from</param>
public void setRow(int y, BitArray row)
{
Array.Copy(row.Array, 0, bits, y * rowSize, rowSize);
}
/// <summary>
/// This is useful in detecting a corner of a 'pure' barcode.
/// </summary>
/// <returns>{x,y} coordinate of top-left-most 1 bit, or null if it is all white</returns>
public int[] getTopLeftOnBit()
{
int bitsOffset = 0;
while (bitsOffset < bits.Length && bits[bitsOffset] == 0)
{
bitsOffset++;
}
if (bitsOffset == bits.Length)
{
return null;
}
int y = bitsOffset / rowSize;
int x = (bitsOffset % rowSize) << 5;
int theBits = bits[bitsOffset];
int bit = 0;
while ((theBits << (31 - bit)) == 0)
{
bit++;
}
x += bit;
return new[] { x, y };
}
public int[] getBottomRightOnBit()
{
int bitsOffset = bits.Length - 1;
while (bitsOffset >= 0 && bits[bitsOffset] == 0)
{
bitsOffset--;
}
if (bitsOffset < 0)
{
return null;
}
int y = bitsOffset / rowSize;
int x = (bitsOffset % rowSize) << 5;
int theBits = bits[bitsOffset];
int bit = 31;
while (((int)((uint)theBits >> bit)) == 0) // (theBits >>> bit)
{
bit--;
}
x += bit;
return new int[] { x, y };
}
}
}