simplify fast resend

This commit is contained in:
Darien Raymond
2016-10-11 13:17:57 +02:00
parent f8ad1f4a3e
commit b5910dccae
3 changed files with 20 additions and 27 deletions
+2 -4
View File
@@ -102,7 +102,7 @@ func (this *RoundTripInfo) Update(rtt uint32, current uint32) {
if rto > 10000 {
rto = 10000
}
this.rto = rto * 3 / 2
this.rto = rto * 5 / 4
this.updatedTimestamp = current
}
@@ -184,7 +184,6 @@ type Connection struct {
receivingWorker *ReceivingWorker
sendingWorker *SendingWorker
fastresend uint32
congestionControl bool
output *BufferedSegmentWriter
@@ -221,7 +220,6 @@ func NewConnection(conv uint16, writerCloser io.WriteCloser, local *net.UDPAddr,
}
conn.interval = config.Tti.GetValue()
conn.receivingWorker = NewReceivingWorker(conn)
conn.fastresend = 2
conn.congestionControl = config.Congestion
conn.sendingWorker = NewSendingWorker(conn)
@@ -507,7 +505,7 @@ func (this *Connection) Input(data []byte) int {
this.dataUpdater.WakeUp()
case *AckSegment:
this.HandleOption(seg.Option)
this.sendingWorker.ProcessSegment(current, seg)
this.sendingWorker.ProcessSegment(current, seg, this.roundTrip.Timeout())
this.dataOutputCond.Signal()
this.dataUpdater.WakeUp()
case *CmdOnlySegment:
+2 -3
View File
@@ -40,9 +40,8 @@ type DataSegment struct {
SendingNext uint32
Data *alloc.Buffer
timeout uint32
ackSkipped uint32
transmit uint32
timeout uint32
transmit uint32
}
func NewDataSegment() *DataSegment {
+16 -20
View File
@@ -103,7 +103,7 @@ func (this *SendingWindow) Remove(idx uint32) {
}
}
func (this *SendingWindow) HandleFastAck(number uint32) {
func (this *SendingWindow) HandleFastAck(number uint32, rto uint32) {
if this.len == 0 {
return
}
@@ -114,7 +114,9 @@ func (this *SendingWindow) HandleFastAck(number uint32) {
break
}
if number != seg.Number {
seg.ackSkipped++
if seg.transmit > 0 && seg.timeout > rto/3 {
seg.timeout -= rto / 3
}
}
if i == this.last {
break
@@ -122,7 +124,7 @@ func (this *SendingWindow) HandleFastAck(number uint32) {
}
}
func (this *SendingWindow) Flush(current uint32, resend uint32, rto uint32, maxInFlightSize uint32) {
func (this *SendingWindow) Flush(current uint32, rto uint32, maxInFlightSize uint32) {
if this.IsEmpty() {
return
}
@@ -133,25 +135,20 @@ func (this *SendingWindow) Flush(current uint32, resend uint32, rto uint32, maxI
for i := this.start; ; i = this.next[i] {
segment := this.data[i]
needsend := false
if segment.transmit == 0 {
if current-segment.timeout < 0x7FFFFFFF {
if segment.transmit == 0 {
// First time
this.totalInFlightSize++
} else {
lost++
}
needsend = true
segment.transmit++
segment.timeout = current + rto
this.totalInFlightSize++
} else if current-segment.timeout < 0x7FFFFFFF {
needsend = true
segment.transmit++
segment.timeout = current + rto
lost++
} else if segment.ackSkipped >= resend {
needsend = true
segment.transmit++
segment.ackSkipped = 0
segment.timeout = current + rto
}
if needsend {
segment.Timestamp = current
segment.transmit++
this.writer.Write(segment)
inFlightSize++
if inFlightSize >= maxInFlightSize {
@@ -228,7 +225,7 @@ func (this *SendingWorker) ProcessAck(number uint32) {
this.FindFirstUnacknowledged()
}
func (this *SendingWorker) ProcessSegment(current uint32, seg *AckSegment) {
func (this *SendingWorker) ProcessSegment(current uint32, seg *AckSegment, rto uint32) {
defer seg.Release()
this.Lock()
@@ -252,7 +249,7 @@ func (this *SendingWorker) ProcessSegment(current uint32, seg *AckSegment) {
}
}
this.window.HandleFastAck(maxack)
this.window.HandleFastAck(maxack, rto)
}
func (this *SendingWorker) Push(b []byte) int {
@@ -271,7 +268,6 @@ func (this *SendingWorker) Push(b []byte) int {
seg.Data = AllocateBuffer().Clear().Append(b[:size])
seg.Number = this.nextNumber
seg.timeout = 0
seg.ackSkipped = 0
seg.transmit = 0
this.window.Push(seg)
this.nextNumber++
@@ -326,7 +322,7 @@ func (this *SendingWorker) Flush(current uint32) {
}
if !this.window.IsEmpty() {
this.window.Flush(current, this.conn.fastresend, this.conn.roundTrip.Timeout(), cwnd)
this.window.Flush(current, this.conn.roundTrip.Timeout(), cwnd)
} else if this.firstUnacknowledgedUpdated {
this.conn.Ping(current, CommandPing)
}